Base Class: Barbarian
The peak of the swordmaster's art is to do away with the blade; To cut without swinging, to kill without moving, and to win without fighting. To themselves, these peerless fools are known as Sword Heralds, bringing with them the truth of the blade.
To Cut Without Swinging
Starting at 3rd level, you have learned how to actualize your total devotion to the blade into reality, indiscriminately slashing everything within 10 feet from you in every direction, but not through total cover.
This activates when you enter a rage.
Sword Aura
When this effect is activated, all other creatures in your aura take 1d6 + your dexterity modifier slashing or piercing damage each. The damage increases when you reach certain levels in this class, increasing to 2d6 + your dexterity modifier at 5th level, 3d6 + your dexterity modifier at 10th level, 4d6 + your dexterity modifier at 15th level, and 5d6 + your dexterity modifier at 20th level.
Enlightened Sword Body
You gain resistance to slashing and piercing damage. Moreover, as an action, you can touch an object that isn't being worn or carried by anyone else and cut it, shallowly, in twain, or something in between.
Sword Touch
Gripping Fate's Hilt
At 10th level, you have sharpened your love into a weapon that can be controlled. You may designate any number of creatures in range of your sword aura to not take damage. In addition, your aura now ignores resistances and immunities, as you understand that anything can be cut.
Severing Infinity
At 14th level, the terrible sword-truth that you have meditated upon is now able to materialize into the world fully, for brief moments at a time.
Once per turn, you can use a bonus action to force a creature you can see to make a Charisma saving throw, whose difficulty is equal to 8 + your proficiency bonus + your dexterity modifier. On a failed save, the creature takes 8d8 slashing damage that ignores resistance and immunity, and that creature is stunned until your next turn, unable to process the perfection of the attack that just hit it. On a successful save, it takes half damage and isn't stunned. You can do this an amount of times equal to half your dexterity modifier per long rest.
Kill Without Moving
Once per turn, you can use a bonus action to force a creature you can see to make a Charisma saving throw, whose difficulty is equal to 8 + your proficiency bonus + your dexterity modifier. On a failed save, the creature takes 8d8 slashing damage that ignores resistance and immunity, and that creature is stunned until your next turn, unable to process the perfection of the attack that just hit it. On a successful save, it takes half damage and isn't stunned. You can do this an amount of times equal to half your dexterity modifier per long rest.
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