Base Class: Paladin
A Paladin who takes the Oath of Remembrance must abide by five ideals:
1. I will remember those who came before me.
2. I will give honor to the lost.
3. I will seek for the lost everlasting rest in remembrance.
4. I will not deny any creature, man or monster, the right to live on in memory.
5. I will seek to fully restore remembrance: to bring all of the lost to peace.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Remembrance Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Redemption Spells
| Paladin Level | Spells |
|---|---|
| 3rd | bless, detect evil and good |
| 5th | augury, zone of truth |
| 9th | sending, tongues |
| 13th | locate creature, divination |
| 17th | legend lore, scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Emissary of the Forgotten. You can use your Channel Divinity to augment yourself with the knowledge of the eternals. As a bonus action, you grant yourself a +5 bonus to Intelligence (History) checks for the next 10 minutes.
Soothe the Lost. You can use your Channel Divinity to utter ancient words that are soothing to undead. As an action, you present your holy symbol, and each undead within 30 feet of you that can hear you must make a Wisdom saving throw (DC {{savedc:cha}}). On a failed save, the creature is charmed for 1 minute or until it takes damage.
A charmed creature treats you as an ally and a friend. It can be communicated with if the creature understood your language before its death.
Aura of the Remembered
Starting at 7th level, the presence of those who have come before you shields you from the clashing powers of darkness and light. You and any ally within the aura gain resistance to necrotic and radiant damage.
At 18th level, the range of this aura increases to 30 feet.
Impenetrable Mind
Starting at 15th level, a holy presence protects your mind from invasion and alteration. You gain resistance to psychic damage and have advantage on Intelligence saving throws.
Emissary of Remembrance
At 20th level, you become an avatar of remembrance, which gives you three benefits:
- You have advantage on Intelligence checks and saving throws.
- You are immune to Psychic damage and cannot be Charmed.
- You can accurately recall anything you have seen or heard within the past month.
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