Sorcerer
Base Class: Sorcerer

As an Elemental Soul Sorcerer, your lineage comes from entities that lived in the elemental plans, and the destructive power of those chaotic places still flows through your veins.

Primordial Speaker

You can speak, read, and write Primordial. With your knowledge of this language, you are able to communicate with Elementals and Primordials. Creatures that speak Aquan, Auran, Ignan, and Terran are able to understand you, and you them.

Elemental Bond

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elemental Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Fluctuating Bond (Optional)

You can change the type of your Elemental Origin when you finish a long rest.

SORCERER LEVEL FIRE ELEMENTAL ORIGIN SPELLS
1st hellish rebuke, burning hands, absorb elements
3rd aganazzar's scorcher, flame blade
5th fireball, flame arrows
7th wall of fire, fire shield
9th immolation, flame strike

 

SORCERER LEVEL WATER ELEMENTAL ORIGIN SPELLS
1st create or destroy water, water blast, absorb elements
3rd dancing wave, dive
5th water cannon, water breathing
7th control water, geyser
9th maelstrom, cone of water

 

SORCERER LEVEL EARTH ELEMENTAL ORIGIN SPELLS
1st earth tremor, stone fist, absorb elements
3rd maximilian's earthen grasp, earth ripple
5th erupting earth, meld into stone
7th stoneskin, orbital stones
9th transmute rock, fissure

 

SORCERER LEVEL AIR ELEMENTAL ORIGIN SPELLS
1st feather fall, gale bolt, absorb elements
3rd hurricane slash, dust devil
5th fly, wind wall
7th aero barrage, storm sphere
9th control winds, cone of cold

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage from the Elemental Origin spell lists or the related damage type listed below when using that Elemental Bond, add your Charisma modifier to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Earth - Bludgeoning

Water - Acid/Cold

Fire - Fire

Air - Lightning/Thunder

Elemental Bloodline

Starting at 14th level, you gain immunity to the damage type of your Elemental Bond.

In addition, you may cast conjure elemental without expending a spell slot to summon a CR5 elemental that belongs to your Elemental Bond. Once you use this feature, you can’t use it again until you finish a long rest.

Earth - Bludgeoning

Water - Acid/Cold

Fire - Fire

Air - Lightning/Thunder

Elemental Mastery

Beginning at 18th level, you can channel the power of the Elemental Planes to empower your magic and yourself.

As an action, you can spend 5 sorcery points to wrap yourself in the energies of your Elemental Bond. While this aura is active and you cast a spell that does damage, it ignores resistances and immunities. You gain a flying speed of 60ft and you also gain resistance to bludgeoning, piercing and slashing damage. This effect lasts for 1 minute or until you use a bonus action to end it.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2021 7:46:41 PM
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