Base Class: Wizard
While many in this school can understand the flow of time and use their abilities to their advantage others have little control over their ability and act more like soothsayers and prophets even sometimes appearing as mad men.
Foresight
You cannot be surprised, and gain advantage on initiative checks. In addition you gain proficiency in Insight.
Portent
You gain benefits to the following spells.
Find traps: The spell now reveals the exact location of the nearest trap.
Augury: You gain one piece of useful information in addition to the possible omens.
Clairvoyance: The spell lasts for one hour and you may choose both hearing and seeing to use through the sensor.
All seeing eye
Scrying: The target has Disadvantage on their wisdom saving throw
Arcane Eye: The eye has darkvision up to 120 feet.
Find the Path: This is a wizard spell for you.
True seeing: If cast on yourself the spells duration is D4+1 hours
In addition you no longer need material components for spells from the school of divination.
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