Cleric
Base Class: Cleric

Clerics of the Sky domain call upon the freeing power of the open sky that has existed since the dawn of creation. Since that dawn, mortals have looked towards the sky and coveted the freedom of flight. Gods of this domain govern wind, weather, birds, flight, and sometimes storms.

Domain Spells

You gain a number of spells when you reach certain levels in this class, as shown in the Sky Spells table - see the Divine Domain class feature for how Domain spells work.

Sky Spells

Cleric Level Spells
1st Feather Fall, Fog Cloud
3rd Gust of Wind, Skywrite
5th Fly, Wind Wall
7th Storm Sphere, Freedom of Movement
9th Control Winds, Maelstrom

 

Bonus Proficiencies

When you choose this Domain at 1st level, you gain proficiency with the Acrobatics skill, and with Martial Weapons.

Divine Gale

Also at 1st level, you can whip up winds in time with your strikes to knock your opponents off balance.

When you hit a creature with a weapon attack, you can whip up a strong wind, forcing that creature to make a Strength saving throw against your Spell Save DC if the target is Large or smaller. Ona  failure, the creature is pushed up to 10 ft. in a direction of your choice, or knocked Prone.

You can use this feature a number of times equal to your Wisdom modifier, and regain any expended uses of this feature after a long rest.

Channel Divinity: Transcendental Wings

At 2nd level, as an Action, you can expend a usage of your Channel Divinity to cause a pair of wings to sprout from your back, head, or feet for the next minute, in a style of your choice.

While you have these wings, you have a flying speed of 15 ft. This increases to 4 wings at 6th level (for a 30 ft. flying speed), and 6 wings at 12th level (for a 60 ft. flying speed).

Carried By The Winds

At 6th level, when you roll for initiative, you can add your Wisdom modifier to the roll. Additionally, you have advantage on saving throws against being Restrained or Grappled.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy.

Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Thunder damage. When you reach 14th level, the extra damage increases to 2d8.

Blessings of The Sky

At 17th level, your deity has witnessed your devotion and dedication to freedom and flight, and has decided to reward you.

As a bonus action, you can sprout or dismiss the wings of your Transcendental Wings Channel Divinity option without expending a usage of your Channel Divinity. Additionally, when you use your Channel Divinity to use this feature, you can choose a number of allies equal to your Wisdom modifier - the ones you choose sprout wings and gain a flying speed equal to their walking speed for the next minute.

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