Paladin
Base Class: Paladin

"Winter is no longer coming, Winter is hear." - Mroz

Paladins of the Ever Winter often stay in a neutral alignment just as the season of winter and forces who bring often align themselves, their arrival is often sudden and their judgement cold and calculating as they fall upon their foes unleashing the wrath of winter to those who would disrupt balance. Paladins who dedicate themselves to this oath follow its tenants to a tee and are often cold in calculating in its meanings.

Tenants 

Blow out the flames of Evil: Wherever evil may lie, strong or weak it can be made into a fire of destruction. Better to snuff it's fire out before it consumes the lands.

Freeze your heart: At times a choice may conflict against a followers personal agenda, cover your heart in ice in these moments and do what must be done.

Embrace Change: Winter is but a season and will disappear to allow the world to change and grow. But always be ready for when winter must return.

Channel Divinity

You gain two Channel Divinity options:

Freezing Glare: As an action choose one creature within 30 feet of you, that creature must make a strength saving throw against you spell save DC. On a failed save their speed is reduced to 0 for a minute, they can repeat this saving throw at the end of each of their turns.

Freezing Blade: As a bonus action choose one weapon you are currently carrying, for the next minute whenever you make an damage roll with that weapon deal extra cold damage equal to your proficiently bonus.

You may end either of these effects at the start of your turn.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Winters Ward

Starting at 7th level, you and friendly creatures within 10 feet of you gain resistance to cold damage while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Icy Armor

Beginning at 15th level, whilst a creature is in your winter ward you can as a bonus action to grant that creature temporary hit points by expending points from your lay on hands pool.

Warrior of Blizzards

At 20th level, as an action, you can emanate a blizzard like aura. For 1 minute, a blizzard encircles you in an aura of 30 feet.

Whenever an enemy creature starts its turn in the Blizzard, the creature takes 10 cold damage damage and count as moving through difficult terrain.

In addition, for the duration, you are immune to cold damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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