Barbarian
Base Class: Barbarian

The Boss

Knuckle Down

At 3rd level, the boss Unarmed Strike deals now 1d8 damage if the boss hits the target with at least two Unarmed Strike he can make another two Unarmed Strike

At the 10th level, the boss Unarmed Strike deals 1d12 instead.

Grappler

As the boss, you have advantage on attack rolls against any creature grappled by you

Haymaker

Beginning at 6th level while raging the boss creates a blast of compressed air that strikes like a mighty fist once per long rest. Each creature in a 30ft. cone must make a Dexterity saving throw(DC = 8 + your Strength modifier + your proficiency bonus), taking 4d10 force damage on a failure and half as much damage on a success.

If you get damaged more than half your HP (rounded up) in a single turn, on your next turn you may strike with Grited Haymaker once per long rest. Each creature in a 30ft. cone must make a Dexterity saving throw(DC = 8 + your Strength modifier + your proficiency bonus), taking 8d10 force damage on a failure and half as much damage on a success. And the boss gain (1/4 MAX HP rounded up)  as temporary Hit Points

Facebreaker

Beginning at 10th level the boss attempts to grapple up to two creatures within his melee range. If the boss successfully grapples a creature with this ability,  it takes 1d8 + STR modifier bludgeoning damage and must make a Constitution saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or be stunned until the end of its next turn. If the boss successfully grapples both creatures, the boss can also move them to empty spaces adjacent to him that are adjacent to each other. The boss makes the strength (Athletics) checks required to grapple.

The Show Stopper

Starting at 14th level, the boss may grapple a large or smaller creature within his melee range. If the boss successfully grapples the creature, he picks them up and jumps 10 ft. in any direction, smashing it into the ground on landing. The creature must make a Constitution saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failure, the grappled creature takes 8d8 bludgeoning damage and is stunned and paralyzed until the end of its next turn. On a success, they take half damage and aren't paralyzed. Upon landing the adjacent creatures in a range of 5 ft. where you landed take 4d4 force damage regardless.

You may do so every long rest.

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