Druid
Base Class: Druid

The Circle Of the Black Lotus is a myth it is the Circle of Undead Thorns

Enter Thorns

All spells that do damage now gain added thorns damage. Save Dc is 17  or be restrained by thorns. Save can be remade every turn. But start takes 1d4 damage. 

Has Melee Form as well as ranged 

Thron Whip reaction Cost 4 soul points per use

Spear of Thorns: Bonus: Cost 6 Soul Points

Wave Of Thorns Action 8 points per use 

Gain Soul Pool Points: 4 + WIS Modifier + Proficiency Bonus

Gain Soul Stone Spell  Cost Half of all soul points 

 All parts of Feature 

Must use soul Points  to use though 

 

If all points are spent pass out on ground due to full exhaustion and needs long rest. 

Absorb

This is why this Grove was destroyed.  You are able to do heinous things with the dead.

At Cost of One Soul Point: You Can Absorb the soul from a  Soul Stone or on a fallen enemy or friend.

At Cost Of Two Soul Point:  Can absorb Same weapons upgrade: Spear can absorb spear.

 

Gain 1d20 Years of their Memories  

and gain  one of the below:

  1. Gain One Feat
  2. One Spell
  3. One Skill
  4. Soul Points equal to their level in half.

Weapon Absorb

1. Add weapon Property

2. Gain" +1 to weapon 

3. Gain Elemental Effects if anyone total

4. Gain Subtype 

Note once this is done the soul is gone and the person, enemy, or PC is dead. there is no rez option as they are no longer in existence.

 

No Limits

Can Wildshape at NO CR limit. 

But Cannot be a higher level.

Must be fought or studied beforehand.

 

You Not Just A druid  gain action Surge x3 per day 

+2 to str and Con 

Gain strike  

Double Strike: +4 to hit  2d12 crit nat 20 x2  

Then hits again using the same roll.  use Once per long rest

 

 

A Rise

Gain  4 Familiars they all must be the exact same. 

Weapons may differ. 

Every 2 levels can change or add two more. Max is Ten 

Pocket Summon: Turn Familiar into Totems to be used later. Action

Gain Emily Robe: This allows you to carry 4 soul stones and 10 summons totems

 

Adapt: At the cost of one level of exhaustion

Can Cast  Spell mass at no cost? 

Summon Familiar

Bestow Curse

Heal

Enlarge Or Reduce Person

 

Wild shape Partial

Cost is One Wild Shape Per body change. Cost 1 Action  Dismiss Bonus action

Soul Point  Market Action Free to summon out of Combat only use or take 3 lvl of exhaustion in battle.

Store Has: 

1. HP potion: 8 points works as spell heal. 

2. MP Potion: 10 points 3d4 Worth of Spell slots 

3. No way spray. ( auto-cast) brings back from near-death cost 10 soul points

 

Soul Point expansion: Gain 10 more soul points to use as outer Ki

Meta Is Back

At Cost of 2 soul points  can add on the feat  of meta-magic below: But for every use cost goes up by multiple of 1 

  1. Silent
  2. Double
  3. Disadvantage
  4.  Mass 
  5. Triple
  6. Sculpt
  7. Max Damage
  8. DC+10
  9. ADD elemental
  10. No save

Party UP!

Mass Arise:

Summon 1d00 worth of  Undead. Levels are 1-5    DMs Discretion : 1 Action

Turn Back:  1 Action Turn the undead you summoned back to life their levels increasing to  5-10 DMS discretion. 

Gain random race Dms Discretion 

Bolster: 1 action all are trained randomly as one class roll 1d10 to determine. Use standard ord in PHB. They also gain +1 gear as well as weapons.

 

 

Change:  

Can Switch from undead to alive and do using partial wild shape as well. Can be applied to wild shapes already in. 

Deal necrotic damage if used this way for attacking.   

Gain all weaknesses and strengths 

 

Auto Rez: first time near death revives  to full refresh 

if dies a second time comes back as the undead black dragon equal to level +10

Cost Two Wild Shapes to use as well 

Lair Actions is where you are immediate 

 

Floating Dungeon in the sky

You get Demi plane inside a fortress. This is Your  Sacred Grove. Create a demi-plane dungeon to protect your family grove. If all are ready part of the family then links grove for travel.

Can be used as a trap for allies or friends as can be closed. DC Dex Save 23 

 

 

The Grove Champion

Call Upon 1d20 worth of druids from beyond. There Stats and levels are equal to yours.  They Come From the same Grove. They only last for 1d4 rounds.

Once Used May not be used again till the dawn the next day.

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