Base Class: Druid
The Circle Of the Black Lotus is a myth it is the Circle of Undead Thorns
Enter Thorns
All spells that do damage now gain added thorns damage. Save Dc is 17 or be restrained by thorns. Save can be remade every turn. But start takes 1d4 damage.
Has Melee Form as well as ranged
Thron Whip reaction Cost 4 soul points per use
Spear of Thorns: Bonus: Cost 6 Soul Points
Wave Of Thorns Action 8 points per use
Gain Soul Pool Points: 4 + WIS Modifier + Proficiency Bonus
Gain Soul Stone Spell Cost Half of all soul points
All parts of Feature
Must use soul Points to use though
If all points are spent pass out on ground due to full exhaustion and needs long rest.
Absorb
This is why this Grove was destroyed. You are able to do heinous things with the dead.
At Cost of One Soul Point: You Can Absorb the soul from a Soul Stone or on a fallen enemy or friend.
At Cost Of Two Soul Point: Can absorb Same weapons upgrade: Spear can absorb spear.
Gain 1d20 Years of their Memories
and gain one of the below:
- Gain One Feat
- One Spell
- One Skill
- Soul Points equal to their level in half.
Weapon Absorb
1. Add weapon Property
2. Gain" +1 to weapon
3. Gain Elemental Effects if anyone total
4. Gain Subtype
Note once this is done the soul is gone and the person, enemy, or PC is dead. there is no rez option as they are no longer in existence.
No Limits
Can Wildshape at NO CR limit.
But Cannot be a higher level.
Must be fought or studied beforehand.
You Not Just A druid gain action Surge x3 per day
+2 to str and Con
Gain strike
Double Strike: +4 to hit 2d12 crit nat 20 x2
Then hits again using the same roll. use Once per long rest
A Rise
Gain 4 Familiars they all must be the exact same.
Weapons may differ.
Every 2 levels can change or add two more. Max is Ten
Pocket Summon: Turn Familiar into Totems to be used later. Action
Gain Emily Robe: This allows you to carry 4 soul stones and 10 summons totems
Adapt: At the cost of one level of exhaustion
Can Cast Spell mass at no cost?
Summon Familiar
Bestow Curse
Heal
Enlarge Or Reduce Person
Wild shape Partial
Cost is One Wild Shape Per body change. Cost 1 Action Dismiss Bonus action
Soul Point Market Action Free to summon out of Combat only use or take 3 lvl of exhaustion in battle.
Store Has:
1. HP potion: 8 points works as spell heal.
2. MP Potion: 10 points 3d4 Worth of Spell slots
3. No way spray. ( auto-cast) brings back from near-death cost 10 soul points
Soul Point expansion: Gain 10 more soul points to use as outer Ki
Meta Is Back
At Cost of 2 soul points can add on the feat of meta-magic below: But for every use cost goes up by multiple of 1
- Silent
- Double
- Disadvantage
- Mass
- Triple
- Sculpt
- Max Damage
- DC+10
- ADD elemental
- No save
Party UP!
Mass Arise:
Summon 1d00 worth of Undead. Levels are 1-5 DMs Discretion : 1 Action
Turn Back: 1 Action Turn the undead you summoned back to life their levels increasing to 5-10 DMS discretion.
Gain random race Dms Discretion
Bolster: 1 action all are trained randomly as one class roll 1d10 to determine. Use standard ord in PHB. They also gain +1 gear as well as weapons.
Change:
Can Switch from undead to alive and do using partial wild shape as well. Can be applied to wild shapes already in.
Deal necrotic damage if used this way for attacking.
Gain all weaknesses and strengths
Auto Rez: first time near death revives to full refresh
if dies a second time comes back as the undead black dragon equal to level +10
Cost Two Wild Shapes to use as well
Lair Actions is where you are immediate
Floating Dungeon in the sky
You get Demi plane inside a fortress. This is Your Sacred Grove. Create a demi-plane dungeon to protect your family grove. If all are ready part of the family then links grove for travel.
Can be used as a trap for allies or friends as can be closed. DC Dex Save 23
The Grove Champion
Call Upon 1d20 worth of druids from beyond. There Stats and levels are equal to yours. They Come From the same Grove. They only last for 1d4 rounds.
Once Used May not be used again till the dawn the next day.
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