Barbarian
Base Class: Barbarian

Instead of rage Roll a d100 on the random table table. If a table doesn't make sense, then make it make sense. DM can decide to remove certain tables or make you reroll if they deem it necessary. 

Examples: If you roll an encounter table then you will roll for what spawns. 

If you roll a door type table then that door type spawns.

If you roll a Cataclysmic Disasters table, then your game might be over.

Or you can go with the less random table table with only 20 tables to roll.

d20 table table:

  Or you can go with the less random table table Page number
1 Cataclysmic Disasters 28
2 Framing Events 79
3 Weather 109
4 Tavern Name Generator 114
5 Random Urban Encounters 114
6 Carousing 128
7 Selling A Magic Item 130
8 Gemstones 134
9 Art Objects 134-135
10 Treasure Hoard 137-138
11 Scroll Mishaps 140
12 Magic Item Special Features 142-143
13 Random Magic Items 144-149
14 Madness Effects 259-260
15 Lingering Injuries 272
16 Obstacles 297
17 Trap Trigger 297
18 Trap Damage Severity 297

19

Trap Effect

297


The d100 Random Table Table
 

roll Table Page number
1 Nothing lol
2 World-Shaking Events 27
3 Leader Types 27
4 Cataclysmic Disasters 28
5 Invading Force 29
6 Extinction or Depletion 30
7 New Organizations 31
8 Discoveries 31
9 Astral Color Pools 47
10 Psychic Wind Effects 48
11 Ethereal Curtains 49
12 Ether Cyclone 49
13 Feywild Time Warp 50
14 Shadowfell Despair 52
15 Abyssal Corruption 62
16 Adventure Villains 74
17 Adventure Allies 74
18 Adventure Patrons 74
19 Adventure Introductions 74
20 Adventure Climax 75
21 Event-Based Villain Actions 75
22 Framing Events 79
23 Moral Quandaries 79
24 Twists 80
25 Sylvan Forest Encounters 87
26 Spawn NPC 89
27 Exotic Location 99
28 Dungeon Creator 100
29 Cults and Religious Groups 100
30 Monuments 108
31 Weird Locales 109
32 Weather 109
33 Known For Its 112
34 Current Calamity 112
35 Building Type 113
36 Residence 113
37 Religious Building 113
38 Tavern 113
39 Warehouse 113
40 Shop 114
41 Random Urban Encounters 114
42 Random Undersea Encounters 116
43 Random Encounters At Sea 118
44 Carousing 128
45 Selling A Magic Item 130
46 Gemstones 134
47 Art Objects 134-135
48 Individual Treasure 136
49 Treasure Hoard 137-138
50 Mixing Potions 140
51 Scroll Mishaps 140
52 Magic Item Special Features 142-143
53 Random Magic Items 144-149
54 Bag of Beans 153
55 Potion of Resistance Elements 188
56 Wand of Wonder Effect 212-213
57 Sentient Magic Items 214-215
58 Artifact Properties 219-220
59 Urban Chase Complications 254
60 Wilderness Chase Complications 254
61 Madness Effects 259-260
62 Lingering Injuries 272
63 System Shock 273
64 Passage 290
65 Passage Width 290
66 Door Type 291
67 Beyond a Door 291
68 Chamber 291
69 Chamber Exits 291
70 Exit Type 291
71 Stairs 291
72 Dungeon: Death Trap 292
73 Dungeon: Lair 293
74 Dungeon: Maze 293
75 Dungeon: Mine 293
76 Dungeon: Planar Gate 293
77 Dungeon: Stronghold 294
78 Dungeon: Temple or Shrine 294
79 Dungeon: Tomb 295
80 Dungeon: Treasure Vault 295
81 General Dungeon Chambers 295
82 Dungeon Chamber Contents 296
83 Monster Motivation 296
84 Dungeon Hazards 296
85 Obstacles 297
86 Trap Trigger 297
87 Trap Effect 297
88 Trick Objects 298
89 Tricks 298
90 Noises 298
91 Air 299
92 Odors 299
93 General Features 299
94 General Furnishings and Appointments 299
95 Religious Articles and Furnishings 300
96 Mage Furnishings 300
97 Utensils and Personal Items 300
98 Container Contents 301
99 Books, Scrolls, and Tomes 301
100 Ops forgot one...  

 

 

Throw dice!

The dice do random damage... more random than normal.

Roll a d6 for corresponding dice on table:

1. roll a d4

2. roll a d6

3. roll a d8

4. roll a d10

5. roll a d12

6. roll a d20

 

Damage?

This does nothing

You go beyond.

Rolling around at the speed of sound

You can roll 2d20 and change your movement speed to that for 6 turns or 5 minutes if not in combat.

Reroll

Using the Power of pure hatred for your dice you can reroll 1 dice roll once per long rest.

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