Base Class: Barbarian
Instead of rage Roll a d100 on the random table table. If a table doesn't make sense, then make it make sense. DM can decide to remove certain tables or make you reroll if they deem it necessary.
Examples: If you roll an encounter table then you will roll for what spawns.
If you roll a door type table then that door type spawns.
If you roll a Cataclysmic Disasters table, then your game might be over.
Or you can go with the less random table table with only 20 tables to roll.
d20 table table:
| Or you can go with the less random table table | Page number | |
| 1 | Cataclysmic Disasters | 28 |
| 2 | Framing Events | 79 |
| 3 | Weather | 109 |
| 4 | Tavern Name Generator | 114 |
| 5 | Random Urban Encounters | 114 |
| 6 | Carousing | 128 |
| 7 | Selling A Magic Item | 130 |
| 8 | Gemstones | 134 |
| 9 | Art Objects | 134-135 |
| 10 | Treasure Hoard | 137-138 |
| 11 | Scroll Mishaps | 140 |
| 12 | Magic Item Special Features | 142-143 |
| 13 | Random Magic Items | 144-149 |
| 14 | Madness Effects | 259-260 |
| 15 | Lingering Injuries | 272 |
| 16 | Obstacles | 297 |
| 17 | Trap Trigger | 297 |
| 18 | Trap Damage Severity | 297 |
|
19 |
Trap Effect |
297 |
The d100 Random Table Table
| roll | Table | Page number |
| 1 | Nothing | lol |
| 2 | World-Shaking Events | 27 |
| 3 | Leader Types | 27 |
| 4 | Cataclysmic Disasters | 28 |
| 5 | Invading Force | 29 |
| 6 | Extinction or Depletion | 30 |
| 7 | New Organizations | 31 |
| 8 | Discoveries | 31 |
| 9 | Astral Color Pools | 47 |
| 10 | Psychic Wind Effects | 48 |
| 11 | Ethereal Curtains | 49 |
| 12 | Ether Cyclone | 49 |
| 13 | Feywild Time Warp | 50 |
| 14 | Shadowfell Despair | 52 |
| 15 | Abyssal Corruption | 62 |
| 16 | Adventure Villains | 74 |
| 17 | Adventure Allies | 74 |
| 18 | Adventure Patrons | 74 |
| 19 | Adventure Introductions | 74 |
| 20 | Adventure Climax | 75 |
| 21 | Event-Based Villain Actions | 75 |
| 22 | Framing Events | 79 |
| 23 | Moral Quandaries | 79 |
| 24 | Twists | 80 |
| 25 | Sylvan Forest Encounters | 87 |
| 26 | Spawn NPC | 89 |
| 27 | Exotic Location | 99 |
| 28 | Dungeon Creator | 100 |
| 29 | Cults and Religious Groups | 100 |
| 30 | Monuments | 108 |
| 31 | Weird Locales | 109 |
| 32 | Weather | 109 |
| 33 | Known For Its | 112 |
| 34 | Current Calamity | 112 |
| 35 | Building Type | 113 |
| 36 | Residence | 113 |
| 37 | Religious Building | 113 |
| 38 | Tavern | 113 |
| 39 | Warehouse | 113 |
| 40 | Shop | 114 |
| 41 | Random Urban Encounters | 114 |
| 42 | Random Undersea Encounters | 116 |
| 43 | Random Encounters At Sea | 118 |
| 44 | Carousing | 128 |
| 45 | Selling A Magic Item | 130 |
| 46 | Gemstones | 134 |
| 47 | Art Objects | 134-135 |
| 48 | Individual Treasure | 136 |
| 49 | Treasure Hoard | 137-138 |
| 50 | Mixing Potions | 140 |
| 51 | Scroll Mishaps | 140 |
| 52 | Magic Item Special Features | 142-143 |
| 53 | Random Magic Items | 144-149 |
| 54 | Bag of Beans | 153 |
| 55 | Potion of Resistance Elements | 188 |
| 56 | Wand of Wonder Effect | 212-213 |
| 57 | Sentient Magic Items | 214-215 |
| 58 | Artifact Properties | 219-220 |
| 59 | Urban Chase Complications | 254 |
| 60 | Wilderness Chase Complications | 254 |
| 61 | Madness Effects | 259-260 |
| 62 | Lingering Injuries | 272 |
| 63 | System Shock | 273 |
| 64 | Passage | 290 |
| 65 | Passage Width | 290 |
| 66 | Door Type | 291 |
| 67 | Beyond a Door | 291 |
| 68 | Chamber | 291 |
| 69 | Chamber Exits | 291 |
| 70 | Exit Type | 291 |
| 71 | Stairs | 291 |
| 72 | Dungeon: Death Trap | 292 |
| 73 | Dungeon: Lair | 293 |
| 74 | Dungeon: Maze | 293 |
| 75 | Dungeon: Mine | 293 |
| 76 | Dungeon: Planar Gate | 293 |
| 77 | Dungeon: Stronghold | 294 |
| 78 | Dungeon: Temple or Shrine | 294 |
| 79 | Dungeon: Tomb | 295 |
| 80 | Dungeon: Treasure Vault | 295 |
| 81 | General Dungeon Chambers | 295 |
| 82 | Dungeon Chamber Contents | 296 |
| 83 | Monster Motivation | 296 |
| 84 | Dungeon Hazards | 296 |
| 85 | Obstacles | 297 |
| 86 | Trap Trigger | 297 |
| 87 | Trap Effect | 297 |
| 88 | Trick Objects | 298 |
| 89 | Tricks | 298 |
| 90 | Noises | 298 |
| 91 | Air | 299 |
| 92 | Odors | 299 |
| 93 | General Features | 299 |
| 94 | General Furnishings and Appointments | 299 |
| 95 | Religious Articles and Furnishings | 300 |
| 96 | Mage Furnishings | 300 |
| 97 | Utensils and Personal Items | 300 |
| 98 | Container Contents | 301 |
| 99 | Books, Scrolls, and Tomes | 301 |
| 100 | Ops forgot one... |
Throw dice!
The dice do random damage... more random than normal.
Roll a d6 for corresponding dice on table:
1. roll a d4
2. roll a d6
3. roll a d8
4. roll a d10
5. roll a d12
6. roll a d20
Damage?
This does nothing
You go beyond.
Rolling around at the speed of sound
You can roll 2d20 and change your movement speed to that for 6 turns or 5 minutes if not in combat.
Reroll
Using the Power of pure hatred for your dice you can reroll 1 dice roll once per long rest.
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