Warlock
Base Class: Warlock

Warlocks that make dark deals with their patrons often ask for incomparable things - power in exchange for notoriety, knowledge in exchange for the demise of a plane or three, but the Elder Eye simply wishes to see what can only be seen through its special, spectral vision. Patrons for these sorts of warlocks are usually dealing with knowledge and information, though to what end, depends on the patron itself.

Expanded Spell List

At 1st level, your patron allows you to choose from an expanded list of spells you can pick from when you learn a Warlock spell. These spells are added to the Warlock spell list for you to use.

Spell Level Spells
1st Bane, Guiding Bolt
2nd Blindness/Deafness, See Invisibility
3rd Fireball, Clairvoyance
4th Arcane Eye, Vitriolic Sphere
5th Immolation, Legend Lore

 

Ever Watchful

Starting at 1st level, your communion with your patron has granted you an enhanced view of the world.

You have Blindsight out to 30 ft.

Eyes of Evasion

Also at 1st level, your patron has allowed you certain bits of precognition, letting you reduce incoming damage from attacks. 

You gain a number of d4's equal to your Charisma Modifier (minimum 1). As a reaction to taking damage, you can roll a d4 and reduce the incoming damage by the amount you roll. You regain any expended uses of this feature after finishing a short or long rest.

Hyper Awareness

At 6th level, your precognition granted by your patron develops further. 

You can no longer be surprised at the start of combat, and you can add your Charisma modifier to your Initiative rolls. 

Additionally, your Eyes of Evasion dice grow in size to d6's.

View into the Arcane

Starting at 10th level, your bond to your patron lifts your eyes to reveal things in the realm of magic.

You are now always under the effects of the Detect Magic spell.

Additionally, your Eyes of Evasion dice grow in size to d8's.

Vision Step

By the time you reach 14th level, your connection to your patron lets you step through your visions or the visions of others.

As an action, you can cause yourself and up to 5 other willing creatures that you can see within 30 ft. of you to teleport - you vanish and reappear up to 1 mile away to a place you or one of your allies has seen, with each of you appearing in an unoccupied space within 30 ft. of each other.

Once you use this feature, you cannot use it again until you finish a long rest.

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