Druid
Base Class: Druid

Druids are naturally connected to the feywild, but some of them walk on the line between the feywild and material realm more than others. Learning of the ways of the fey as much as other druid. They are sometimes mistrusted among druids believing their connection to the fey to cause them to have too much of a chaotic nature. 

Circle Spells

2nd-level Circle of the Feywild feature

You have formed a bond with the feywild, an unpredictable place filled with illusions. Your link with this feywild grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Feywild Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Feywild Spells
Druid Level Spells
2nd charm person, disguise self
3rd calm emotions, suggestion
5th blink, major image
7th dimension door, greater invisibility
9th seeming, mislead

Summon Feywild Shadow

2nd-level Circle of Feywild feature

You can summon the primal shadow bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your Feywild shadow, rather than assuming a beast form.

The Shadow appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the Shadow (other than you) when it appears must succeed on a Wisdom saving throw against your spell save DC or be frightened of you and your shadow. They can repeat this save at the end of each of their turns ending the effect on itself on a success. 

The shadow is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Feywild Shadow stat block, which uses your proficiency bonus (PB) in several places. You determine the shadow’s appearance. Some Shadows take the form of a humanoid figure resembling its caster or a swarm of butterflies or a shadowed form of another beast.

FEYWILD SHADOW

Armor Class 13 (natural armor)

Hit Points 5 + five times your druid level

Speed 30 ft., fly 30 ft. (hover)

STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
11 (+0)

Damage Immunities

Condition Immunities charmed, frightened, grappled, prone, restrained

Senses darkvision 60 ft., passive Perception 12

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Actions

Shadow Seed. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage.

Shadowy Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage.

In combat, the shadow shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the shadow can take any action of its choice, not just Dodge.

The shadow manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the shadow again, or until you die.

Thinning the Veil

6th-level Circle of the Feywild feature

The bond with your Feywild Shadow enhances your Illusion and Enchantment spells. Whenever a creature makes a saving throw against one of your Illusion or Enchantment spells you can use your reaction to roll a d8 and subtract it from their saving throw. You can do this after their roll but before knowing the outcome.

In addition, when you cast a spell with a range other than self, the spell can originate from you or your feywild shadow.

Lingering Shadows

10th-level Circle of the Feywild feature

You gain the ability to capture shadows of fallen creatures.  When a Small or larger creature dies within 30 feet of you or your feywild shadow, a shadow springs forth in the dead creature’s space for 1 minute. When a creature you can see within 30 ft of that space takes damage, you can use your reaction to swap the creature to a shadows position. The shadow is then destroyed and the attacking creature is blinded until the end of it’s next turn. 

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

One Final Trick

14th-level Circle of the Feywild feature

The bond with your feywild shadow can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can swap places with the shadow, your feywild shadow then fades. You then regain half your hit points and immediately rise to your feet.

Once you use this feature, you can’t use it again until you finish a long rest.

Circle Of The Feywild Image

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