Monk
Base Class: Monk

Taking beating after beating, you have channeled your Ki into the protection of mind and body. Foes might as well be punching concrete instead of you with such mindset. Your enlightenment of mind has allowed you to be like a torrent: steadfast, unstoppable, and immoveable. 

Iron Clad body

At 3rd level, your hit point maximum increases by 3 and increases by 1 again whenever you gain a level in this class. In addition to this, when you aren’t wearing armor, your AC equals Wisdom modifier + your Strength modifier and you gain proficiency in melee weapons that have the heavy property.

Deflect Attacks

At 3rd level, you gain an alternate use of you can use your reaction to deflect a melee attack when you are targeted by an enemy. When you do so, the damage you take from the attack is reduced by 1d10 + your Strength modifier + your monk level.

If you reduce the damage to 0, you can deflect the attack. If deflect an attack in this way, you can spend 1 ki point to make a melee attack as part of the same reaction.

Bear Hug

Starting at 6th level, you can use the grapple action as a bonus action. When you do so, the target has disadvantage on attacks against you. In addition to this, you can escape being grappled by using 5 ft. of movement and advantage on saving throws against being prone. 

Resilience of Mind

Starting at 11th level, when you are reduced to 0 hit points, you can use a ki point to have 1 hit point instead.

Of Mind and Body

Starting at 17th level, you have balanced you ki perfectly with your physique, becoming an unstoppable force. While you're not incapacitated, you are the affects of the Freedom of Movement spell and you gain resistance to bludgeoning, piercing, and slashing damage. In addition to this, you can add your Wisdom modifier to your melee damage rolls. At the top of your turn, you gain temporary hit points equal to your Strength modifier plus your Wisdom Modifier. These temporary hit points do not stack.

Previous Versions

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12/30/2021 6:53:38 AM
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