Base Class: Warlock
Your patron is not a living thing - rather, it is the secret magics written in the muddy carnage of No-Man's Land. A long-suffering veteran of futile campaigns, the horrors you've witnessed twist into eldritch knowledge in your twisted mind.
You might be one soldier among thousands in a grinding war of industrial scale, a member of the legions that patrol the iron-shod cubes of Acheron, or a peasant draftee struggling to survive in a war of powers you never could have imagined.
Regardless of your origins, your haunted eyes hide an implacable will forged by the grim reality of slaughter. The Battlefield's power allows you to rebuild your broken body and endlessly rise again to fuel the eternal machine of war.
Expanded Spell List
Your patron allows you to choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.
| Spell Level | Spells |
| 1st | Alarm, Entangle |
| 2nd | Heat Metal, Locate Object |
| 3rd | Spirit Guardians, Stinking Cloud |
| 4th | Resilient Sphere, Phantasmal Killer |
| 5th | Cloudkill, Reincarnate |
Paint the Target
Starting at 1st level, you gain the ability to direct your allies toward weaknesses in the enemy line.
As an action, choose one creature you can see within 60 ft. of you. The target is cursed by you until it is damaged by a creature that is hostile to it, or until the end of your next turn.
If any allied creature can see both you and the cursed creature, that ally has advantage on attack rolls against it. The first time a creature benefitting from this Advantage hits the cursed target with an attack, that attack is a Critical Hit, and the curse ends.
If you have the Hex spell, when you would deal necrotic damage with that spell, you can choose to forego dealing necrotic damage and instead choose to curse the target you would have damaged.
You can apply this curse a number of times equal to twice your Charisma modifier (minimum twice), and you regain any expended uses when you finish a long rest.
Eternal Soldier
Starting at 6th level, your body and soul are marked for endless battle.
You can use an action to touch any severed body part to the place it was removed, and reattach it to your body. You can choose to use the body parts of a creature that is of the same race as you in place of your own.
In addition, the cost of material components for a spell that restores you to life are halved, and any spell that would animate your corpse as an undead can instead restore you to life as though you were targeted by the Resurrection spell.
Numbed Command
Starting at 10th level, your deadened soul inures you to the horrors of battle.
For 1 minute after you curse a creature with your Paint The Target feature, that creature cannot frighten you, and illusions that the target creates have no effect on you.
In addition, when damage from a cursed creature forces you to make a saving throw to maintain concentration, you make the saving throw with advantage.
Grit and Glory
At 14th level, your bitter resolve lets you take charge in the most dire of situations.
When you expend your last spell slot from your Pact Magic feature, you can use your reaction to gain a number of temporary hit points equal to your Warlock level multiplied by the number of friendly creatures within 120 ft. of you. This multiplier cannot exceed your Charisma modifier.
in addition, creatures of your choice within 120 ft. of you with 0 hit points regain a number of hit points equal to your Warlock level, and you can expend a single use of your Paint The Target feature to curse any number of creatures within 120 ft. of you.
Once you use this feature, you cannot do so again until you finish a long rest.
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