Warlock
Base Class: Warlock

The Funk finds you, and once it's got you then all you can do is spread it through the world.

Expanded Spell List

The Funk lets you choose from an expanded list of spells when you learn a warlock spell.

 Level 1: Dissonant Whispers, Thunderwave

Level 2: Calm Emotions, Kinetic Jaunt

Level 3: Fast Friends, Motivational Speech

Level 4: Charm Monster, Freedom of Movement

Level 5: Animate Object, Geas

Let's Groove

1st-level The Funk feature

You feel The Funk building up inside, and begin to groove around the battlefield, as a bonus action you enter a state of Groove for a minute. While Grooving you gain the following benefits:

  • You impose disadvantage on all melee attacks targeting you.
  • You cannot attack, however you can use nondamaging spells.
  • You gain advantage on Charisma Checks, and Charisma Saving Throws.

You can Groove a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.

Play that Funky Music

6th-level The Funk feature

Your patron's power has begun to emanate from your bones! You can get into the groove with ease, you gain advantage on all performance checks all the time, and when you enter the Groove the sound of sweet sweet Funk seems to emanate from you which others can hear.

In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with thunder damage, using your good vibes to expel the bad.

Leave the Door Open

10th-level The Funk feature

As an action, The Funk has reached the heavens and opened a door, call forth to a dance partner! Using this feature you summon an Angel, using the Battleforce Angel (Guildmasters' Guide to Ravnica , pg. 189) as an ally to your side. Roll initiative for the angel, which has it's own turns. It will obey your commands.

The Angel remains in your service for 10 minutes, at which point it returns through the door.

Once you use this feature you cannot use it again until you finish a long rest.

One Nation Under a Groove

14th-level The Funk feature

At 14th Level the Funk is freed, any creature within a 30 foot cylinder of you is enthralled in the Funk and begins to dance, even the most clumsy must move with ease, and groove. All creatures must make a Charisma Saving throw, the highest takes no damage from the effect, all others take 5d10 Psychic damage.

Once you use this feature, you cannot use it again until you finish a short or Long Rest.

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