Ranger
Base Class: Ranger

The nation of Marai is entrenched deep within the swamps of the south, harboring all sorts of powerful and dangerous magical plants. While much is used for all sorts of potions, poisons, and more, some rnagers take up the deadly crawling plants and vines that lurk within its depths. These vicious and insidious plants, classified as the Evergreens for the constant feeding, are among the most dangerous plants in the reigion. 

These rangers form a symbiotic relationship with plants, carefully tending to and harboring these parasites for the rest of their lives. In exchange for being a host, they are repaid with protection and control over the Evergreen, turning them into rugged survivalists with the inhuman ability to survive and thrive in even the harshest of environments.  

The Evergreen Harvest

At 3rd level, you have bonded with a symbiotic vine that wraps across your arms, shoulders, and traces down your spine. You are resistant to poison and disease. Additionally you gain a climb speed equal to walking speed. If you already have climbing speed, it becomes 10 feet faster. 

Evergreen Harvester Magic

Also at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the spells table. These all count as ranger spells. 

Aggressive Resistance

At 11th level your connection to your symbiotic plant deepens, seeping into your nervous system and insulating you from internal harm. You have resistance against necrotic damage. You can no longer be blinded or deafened. 

Ascendant Symbiosis

When you reach 15th level, you have achieved perfect symbiosis, bleeding the barrier between yourself and your Evergreen symbiont. 

  • You are immune to poison and disease 
  • You no longer need to breathe
  • You stabilize when you are dying at the start of your turn
  • you may vast Speak with Plants or an amount of times equal to your wisdom modifier per long rest.