Base Class: Wizard
Draoi serve as intermediaries to the lesser gods, the spirits of nature, and the fey of the Otherworld. The training to become a Draoi is long and arduous, ultimately creating a leader who is part priest, part naturalist, and part scholar. The Draoi faith holds society together, and they are respected across all Druidic tribes and kingdoms, as well as those of the fey. The Draoi are, above all, practitioners of ancient rituals. These rituals are granted by nature spirits, or by the spirits of the dead. They are practiced in different ways, each drawing on art and song as much as arcana and nature. Draoi scoff at the more rigid practices of magic taught in magic schools and acadmies. Each Draoi is expected to come to their own understanding of the sacred poetry of the soul, and only to demonstrate it to their peers. If one can walk the wakeful path, hear and heed the spirits, and bend the land to their will, they are accepted as part of the greater cycle of Draoi.
Draoi Magic
At 2nd level, your link to the Otherworld allows you to learn spells normally associated with the druid class. When your Spellcasting feature lets you learn a wizard cantrip or a wizard spell of 1st level or higher, you can choose the new spell from the druid spell list or the wizard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a wizard spell for you. You may also scribe Druid ritual spells into your spellbook as though it were a Wizard spell.
In addition, you gain proficiency in Nature.
Friends of the Forest
Starting at 2nd level, your connection to the spirits of nature grants you the gift of friendship with its children. You gain the following features of your choice.
- You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
- When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: Boar, Elk, Giant Badger, Giant Wolf Spider, Panther, Walrus, Wolf
- Your familiar can take the attack action.
Danu's Whispers
Beginning at 6th level, you are always under the effects of a Speak With Animals spell. In addition to this, you learn Sylvan if you don’t already speak it.
Wild Instincts
Beginning at 10th level, you harness the wild and primitive senses of the land's predators and prey. You gain proficiency in Constitution saving throws, and you are immune to poison and disease. If you are already proficient in constitution saving throws, you instead gain proficiency in dexterity saving throws.
Draoi Guardian
At 14th level, the spirits of nature reward you for your dedication to the restoration of balance and order of nature. When you cast the find familiar spell, your list of available special forms now include: Brown Bear, Dire Wolf, Giant Eagle, Hunter Shark, Giant Spider, Lion, Moorbounder, Tiger.
Previous Versions
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