Rogue
Base Class: Rogue

Driven to hide from corrupt peace keepers, Ruffians had to work with the bare minimum to get what they wanted. They had to be faster, smarter, and most of all crafty. 

Resourceful

You know how to use anything and everything as a weapon, even things that seem unconventional.

At 3rd Level, you can make any weapon that you have proficiently and doesn't have the 2-handed property into a finesse weapon. You also gain proficiency in improvised weapons.

Hit and Run

You know how to deal some serious damage and to never stay at a scene for too long.

At 3rd Level, whenever you land a Sneak Attack, you can disengage even if you don't hit, you don't invoke opportunity attacks and gain an extra 10ft of movement when you disengage this way.

Strength in Numbers

Thanks to your gang mentality, You know it's better to take on a foe with a group. 

At 9th Level, for every ally you have within 5ft of a hostile creature, you can roll an additional Sneak Attack die whenever you use your Sneak Attack.

You can only do this feature equal to your Proficiency Bonus and resets after a Short or Long Rest.

Slugger

At 9th Level, You can now turn any weapon you have Proficiently with into a Finesse Weapon, even those that have the 2-Handed property.

You also now can critical hit on a 19 and 20, and whenever you land a critical hit, you can make an Additional Attack as a Bonus Action. You can only make Additional Attacks equal to your Proficiency Bonus and reset after a Long Rest.

Brutal Assault

At 17th Level, whenever you land a Critical Hit, you can maximize damage rolls as long as you activate your Sneak Attack during the same attack when you landed a critical hit.

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