Base Class: Fighter
You’ve given up on predicting and preparing for the next enemy and instead have decided to hone your body to overwhelm whatever enemy you come across.
Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Remarkable Athlete
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Readied Start
At 10th level, you gain a bonus to initiative rolls equal to half your proficiency bonus rounded down.
Perfected Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Starting at 15th level, critical hits deal an additional die of damage.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Previous Versions
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1/2/2022 11:18:08 AM
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Coming Soon
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