Rogue
Base Class: Rogue

Whether you are being employed by a government, or your own desire for treasure and power, you are here to sew chaos and follow your own creed. As part of the Privateer Subclass, you are most comfortable on the deck of a ship or in a hostile room with no friends but those strapped to your belt.

Watch for the flintlock

You gain proficiency with firearms

If you miss an attack with your action, you can chose to use our bonus action to fire a pistol into the stomach of your target without imposing disadvantage. If this shot hits, it deals sneak attack damage without the need for other sneak attack triggers.

This can be done a number of times equal to your proficiency bonus

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with a Dice Set, Navigators Tools and a Jewelers Kit.

Nice Ring You've Got

With an eye for treasure, you have learned how to pick a magic item out of a pile of gems. You will roll an WIS (Insight) check or INT (Investigation) check to identify the item. The DC for the item is calculated as follows;

8 + Items Rarity

Common = 2

Uncommon = 4

Rare = 6

Very Rare = 8

Legendary =12

Pirate Lord

Your reputation preceads you. You no longer make intimidation checks. Instead, anyone you are trying to intimidate must make an intimidation check and beat your DC which is calculated as follows;

8 + Charisma Modifier + proficiency modifier

If you have expertise in intimidation, you add your proficiency bonus twice.

While in combat, you can use your reaction to intimidate humanoids within 30 feet radius from you an amount of times equal to your proficiency bonus per long rest. Any who fail the DC are frightened of you for 1 minute. Anyone who fails and become frightened may repeat the saving throw at the end of their turns.

You gain proficiency in the CHA (Intimidation) skill if you do not already have it.

A Sailor's Tall Tale

Once a day while at sea, as an action, you call forth into the vast ocean to call forth the kraken to aid you in battle. Roll a D100. If the number rolled is below your level, the Kraken is called forth to battle on your behalf.

If you are able to call the Kraken to fight for you, you are not able to call the Kraken for a month.

Comments

Posts Quoted:
Reply
Clear All Quotes