Base Class: Sorcerer
Titans, called voninjotunen in their own language, were the largest of the true giant races, standing even taller than cloud or storm giants. In the social order of giants, they were ranked highest on the Ordning, above all other giants, giant-kin, and ogres.
Titan Ancestor
At 1st level, you choose one type of titan as your ancestor. The damage type associated with each titan is used by features you gain later.
You can speak, read, and write Giant. Additionally, whenever you make a Charisma check when interacting with giants, your proficiency bonus is doubled if it applies to the check.
Titanic Ancestry
| TITAN | Damage Type |
|---|---|
|
Frost Giant |
Cold |
|
Storm Giant |
Lightning |
|
Fire Giant |
Fire |
|
Stone Giant |
Bludgeoning |
|
Cloud Giant |
Psychic |
|
Hill Giant |
Acid |
|
Fomorian True Titan |
Necrotic Poison |
Cloud Giant
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
Fire Giant
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
Fomorian
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
Frost Giant
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
Hill Giant
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
Stone Giant
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
Storm Giant
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
True Titan
At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.
Titanic Resilience
As magic flows through your body, it causes physical traits of your Titan ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, your skin thickens and your bones become denser. When you aren’t wearing armor, your AC equals 13 + your Constitution modifier.
Elemental Affinity
Starting at 6th level, when you cast a spell that deals damage of the type associated with your Titanic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Giant’s Might
You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
- You have advantage on Strength checks and Strength saving throws.
- Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d8 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Titanic Presence
Beginning at 18th level, you can channel the dread presence of your titan ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.