Sorcerer
Base Class: Sorcerer

Titans, called voninjotunen in their own language, were the largest of the true giant races, standing even taller than cloud or storm giants. In the social order of giants, they were ranked highest on the Ordning, above all other giants, giant-kin, and ogres.

Titan Ancestor

At 1st level, you choose one type of titan as your ancestor. The damage type associated with each titan is used by features you gain later.

You can speak, read, and write Giant. Additionally, whenever you make a Charisma check when interacting with giants, your proficiency bonus is doubled if it applies to the check.

Titanic Ancestry
TITAN Damage Type

Frost Giant

Cold

Storm Giant

Lightning

Fire Giant

Fire

Stone Giant

Bludgeoning

Cloud Giant

Psychic

Hill Giant

Acid

Fomorian

True Titan

Necrotic 

Poison

Cloud Giant

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

Fire Giant

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

Fomorian

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

Frost Giant

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

Hill Giant

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

Stone Giant

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

Storm Giant

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

True Titan

At 1st level, you choose one type of Giant as your ancestor. The damage type associated with each Giant is used by features you gain later.

Titanic Resilience

As magic flows through your body, it causes physical traits of your Titan ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, your skin thickens and your bones become denser. When you aren’t wearing armor, your AC equals 13 + your Constitution modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your Titanic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Giant’s Might

You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:

  • If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
  • You have advantage on Strength checks and Strength saving throws.
  • Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d8 damage to a target on a hit.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Titanic Presence

Beginning at 18th level, you can channel the dread presence of your titan ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.