Warlock
Base Class: Warlock

Your patron is a dragon, but not just any dragon. This dragon is of a mythical, legendary level. Quite possibly one of the dragon gods themselves. Once mortal dragons reach a level approaching that of a deity, they gain the capability of channeling and manifesting power enough to bestow upon other creatures, in exchange for their service. Warlocks who make a pact with dragons are scarce, most often found with the Cult of the Dragon, in the service to the malevolent goddess Tiamat. Others might be found traveling Toril spreading the benevolent name of Bahamut. No matter where you find them, it is safe to say that every single one of them is a devoted servant to their patrons, wielding great gifts in return for their service. Being powerful enough to make pacts with mortals include: Bahamut, god of metallic dragons; Tiamat, goddess of chromatic dragons; Sardior, god of the gem dragons; Arauthator, the old white death; Klauth, the ancient red dragon above all others; and Dragotha, the pinnacle of undead dragons.

A word of caution for those who would seek this path.

All who makes pacts with the creatures of legend do so at a great price. A dragon is a powerful and willful creature, and that will is infused in their very being, including the power they bestow on their followers.

Gifts of the Dragon

1st-level Dragon feature

Your patron gives you a taste of its power, granting you several boons. Select the type of Dragon you have made your pact with. See the Dragon Table below for information on dragons, including damage type associated with each dragon which is used by features you gain later.

Draconic Boons
  • You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, including dragonborn and kobolds, your proficiency bonus is doubled if it applies to the check.
  • You gain resistance to your patron's damage type.
  • You gain a craving called Hoard's Hunger. This craving causes you to covet and collect a hoard similar to your patron's hoard preference.

 

Dragon Table
Dragon
Dragon Group
Damage Type
Hoard Preference
Amethyst Gem Force Knowledge and magic of different planes, worlds, or multiverse.
Black Chromatic Acid Relics of crumbled empires or lost civilizations.
Blue Chromatic Lightning Crowns, jewels, and legal documents of ownership.
Brass Metallic Fire Works of art and conversation pieces.
Bronze Metallic Lightning Lost gold, pirate treasures, and pearls.
Copper Metallic Acid Precious or beautiful items.
Crystal Gem Radiant Items of sentimental value to themselves or others.
Emerald Gem Psychic Wood carvings, and musical instruments.
Gold Metallic Fire Paintings, sculptures, calligraphy, and porcelain objects.
Green Chromatic Poison Sentient servants, slaves, and prisoners.
Multi-Chromatic (Tiamat) Chromatic god Acid, Cold, Fire, Lightning, and Poison  Magic items, treasure, and overall power.
Platinum (Bahamut) Metallic god Radiant Platinum, brass, bronze, copper, gold, and silver items.
Red Chromatic Fire Gold, gems, and anything they plunder.
Ruby (Sardior) Gem god Fire Gems and jewelry (especially rubies).
Sapphire Gem Thunder Weapons, armors, and military records of history and tactics.
Silver Metallic Cold Artifacts from human civilizations and heroes.
Topaz Gem Necrotic Magic or items that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy.
White Chromatic Cold Gems, coins and other reflective surface items.

 

Amethyst Dragon

Your patron Dragon is an Amethyst Dragon.

Dragon Group: Gem

Alignment: Neutral

Damage Type: Force

Hoards Hunger

Your patron's will causes you to covet knowledge and magic of different planes, worlds, or multiverse.

Bahamut, Metallic God

Your patron Dragon is Bahamut the Platinum Dragon.

Dragon Group: Metallic

Alignment: Lawful Good

Damage Type: Radiant

Hoards Hunger

Your patron's will causes you to covet platinum, brass, bronze, copper, gold, and silver items.

Black Dragon

Your patron Dragon is a Black Dragon.

Dragon Group: Chromatic

Alignment: Chaotic Evil

Damage Type: Acid

Hoards Hunger

Your patron's will causes you to covet relics of crumbled empires or lost civilizations.

Blue Dragon

Your patron Dragon is a Blue Dragon.

Dragon Group: Chromatic

Alignment: Lawful Evil

Damage Type: Lightning

Hoards Hunger

Your patron's will causes you to covet crowns, jewels, and legal documents of ownership.

Brass Dragon

Your patron Dragon is a Brass Dragon.

Dragon Group: Metallic

Alignment: Chaotic Good

Damage Type: Fire

Hoards Hunger

Your patron's will causes you to covet works of art and conversation pieces.

Bronze Dragon

Your patron Dragon is a Bronze Dragon.

Dragon Group: Metallic

Alignment: Lawful Good

Damage Type: Lightning

Hoards Hunger

Your patron's will causes you to covet lost gold, pirate treasures, and pearls.

Copper Dragon

Your patron Dragon is a Copper Dragon.

Dragon Group: Metallic

Alignment: Chaotic Good

Damage Type: Acid

Hoards Hunger

Your patron's will causes you to covet precious or beautiful items.

Crystal Dragon

Your patron Dragon is a Crystal Dragon.

Dragon Group: Gem

Alignment: Chaotic Neutral

Damage Type: Radiant

Hoards Hunger

Your patron's will causes you to covet items of sentimental value to yourself or others.

Emerald Dragon

Your patron Dragon is an Emerald Dragon.

Dragon Group: Gem

Alignment: Lawful Neutral

Damage Type: Psychic

Hoards Hunger

Your patron's will causes you to covet wood carvings, and musical instruments.

Gold Dragon

Your patron Dragon is a Gold Dragon.

Dragon Group: Metallic

Alignment: Lawful Good

Damage Type: Fire

Hoards Hunger

Your patron's will causes you to covet paintings, sculptures, calligraphy, and porcelain objects.

Green Dragon

Your patron Dragon is a Green Dragon.

Dragon Group: Chromatic

Alignment: Lawful Evil

Damage Type: Poison

Hoards Hunger

Your patron's will causes you to covet sentient servants, slaves, and prisoners.

Red Dragon

Your patron Dragon is a Red Dragon.

Dragon Group: Chromatic

Alignment: Chaotic Evil

Damage Type: Fire

Hoards Hunger

Your patron's will causes you to covet gold, gems, and anything they plunder.

Sapphire Dragon

Your patron Dragon is a Sapphire Dragon.

Dragon Group: Gem

Alignment: Lawful Neutral

Damage Type: Thunder

Hoards Hunger

Your patron's will causes you to covet weapons, armors, and military records of history and tactics.

Sardior, Gem God

Your patron Dragon is Sardior the Ruby Dragon.

Dragon Group: Gem

Alignment: Neutral

Damage Type: Fire

Hoards Hunger

Your patron's will causes you to covet gems and jewelry (especially rubies).

Silver Dragon

Your patron Dragon is a Silver Dragon.

Dragon Group: Metallic

Alignment: Lawful Good

Damage Type: Cold

Hoards Hunger

Your patron's will causes you to covet artifacts from human civilizations and heroes.

Tiamat, Chromatic Goddess

Your patron Dragon is Tiamat the Multi-Chromatic Dragon.

Dragon Group: Chromatic

Alignment: Chaotic Evil

Damage Type: Acid, Cold, Fire, Lightning, Poison

You may choose resistance to one of the listed damage types. This resistance must be added manually.

Hoards Hunger

Your patron's will causes you to covet magic items, treasure, and overall power.

Topaz Dragon

Your patron Dragon is a Topaz Dragon.

Dragon Group: Gem

Alignment: Chaotic Neutral

Damage Type: Necrotic

Hoards Hunger

Your patron's will causes you to covet magic or items that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy.

White Dragon

Your patron Dragon is a White Dragon.

Dragon Group: Chromatic

Alignment: Chaotic Evil

Damage Type: Cold

Hoards Hunger

Your patron's will causes you to covet gems, coins and other reflective surface items.

Expanded Spell List

1st-level Dragon feature

Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The Dragon Expanded Spells table shows the dragon spells that are added to the warlock spell list for you depending on your patron’s kind: Platinum, Metallic, Multi-Chromatic, Chromatic, Ruby or Gem. These spells will be added to your list selection when you select your patron.

 

Spell Level
Platinum Spells
Metallic Spells
Multi-Chromatic Spells
Chromatic Spells
Ruby Spells
Gem Spells

1st

Bless, Cure Wounds, Guidance 

Absorb Elements, Chromatic Orb

Bane, Chaos Bolt, Primal Savagry

Absorb Elements, Chromatic Orb

Bane, Bless, Produce Flame 

Disguise Self, Dissonant Whispers

2nd

Dragon’s Breath, See Invisibility

Dragon's Breath, Scorching Ray

Dragon’s Breath, Rime’s Binding Ice

 Aganazzar’s Scorcher, Dragon's Breath

Dragon’s Breath, Tasha's Mind Whip

Dragon's Breath,
Phantasmal Force

3rd

Ashardalon’s Stride, Haste

 Ashardalon’s Stride, Call Lightning

Ashardalon’s Stride, Slow

Ashardalon’s Stride, Lightning Bolt

Ashardalon’s Stride, Pulse Wave

Ashardalon’s Stride, Blink

4th

Aura of Purity, Polymorph

Dominate Beast, Elemental Bane

Polymorph, Wall of Fire

Elemental Bane, Vitriolic Sphere

Confusion, Polymorph

Freedom of Movement, Phantasmal Killer

5th

Destructive Wave, Summon Draconic Spirit

Cone of cold, Summon Draconic Spirit

Destructive Wave, Summon Draconic Spirit

Cloudkill, Summon Draconic Spirit

Destructive Wave, Summon Draconic Spirit

Rary's Telepathic Bond, Summon Draconic Spirit

 

Limitations in DnDBeyond's homebrew system requires me to add all the listed spells to the warlock's expanded spell list. Please only add the applicable spells to your character. 

Aspect of the Dragon

1st-level Dragon feature

As an action, you may expend a pact slot to gain an aspect of your patron. This aspect may be chosen from the list below. Each aspect increase in power, range, or duration depending on the level of the pack slot expended to use this feature.

  • Breath: you exhale a blast of magical breath in a 20-foot cone or a 40-foot line that is 5 feet wide dealing 1d8 (per pact slot level) + your charisma modifier damage. Each creature in that area must make a Dexterity saving throw, taking your patron’s damage type on a failed save, or half as much damage on a successful one.
  • Claws: Your hands become covered in scales while sprouting razor sharp claws. For the next minute (per pact slot level), you have advantage on strength checks made to grapple, and when you use an action to make an unarmed strike, you may make a melee spell attack dealing 1d6 + your charisma modifier damage of your patron’s damage type.
  • Eyes: Your eyes slightly enlarge while becoming reptilian, granting you blindsight for 5 feet (per pact slot level) and darkvision for 10 feet (per pact slot level) for 10 minutes.
  • Scales:  Your body is instantly covered in tough dragon scales. For the next minute (per pact slot level) you have resistance to bludgeoning, piercing, and slashing damage.
  • Wings: You sprout wings resembling that of your patron's. You gain a flight speed equal to twice your walking speed for 3 minutes (per pact slot level).

Once you use this feature, you may not use it again until you finish a short rest.

Eldritch Draconic Invocations

Your draconic patron has thought you new ways to wield magical powers or imparted with you some of their personal magic. You have access to new eldritch invocations specific to your patron. You still need to fill the prerequisites to learn the invocations.

Due to the limitations of DnDBeyond, when you choose your normal Eldritch Invocations, you must leave it unselected if you would like to choose an Eldritch Draconic Invocation from the list provided, and vice versa.

Amphibious

You are able to breath both air and water. You also gain a swim speed equal to your walking speed.

Dragon Scales

Prerequisite: 5th level

Parts of your skin become covered by dragon-like scales similar to your patron’s. When you aren’t wearing armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Dragon’s Hoard

Prerequisite: 7th level

As an action, you may summon a small chest, that has an interior space considerably larger than its outside dimensions (3 feet by 2 feet by 2 feet). The chest can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The chest weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. By using another action, you may hide the chest, and all its contents, on the Ethereal Plane without damaging the chest. While the chest remains on the Ethereal Plane, you can use an action to summon the chest again. It appears in an unoccupied space on the ground within 5 feet of you.

Dragon's Sight

Prerequisite: 15th level

You gain truesite up to 10 feet.

Dragon's Tail

Prerequisite: 7th level

You sprout a dragon’s prehensile tail proportional to your size. When you take the attack action to make a melee attack, you can use a bonus action to make a melee attack with your tail. This attack uses your charisma modifier, and it deals 1d6 magical bludgeoning damage.

Elemental Adept

Whenever you cast a spell that deals damage of the same type as your patron's, you may add your charisma modifier to the damage it deals on a hit.

Elemental Blast

Prerequisite: Eldritch Blast Cantrip

When you cast eldritch blast, you may change its damage type to your patron’s damage type. When you use this invocation, you may add your Charisma modifier to the damage it deals on a hit.

This damage bonus does not stack with other invocations.

Elemental Consumption

Prerequisite: 12th level

Once per short rest, when you are attacked by your patron’s damage type, you may use a reaction to instead recover hit points equal to the attack’s damage.

Elemental Strike

Prerequisite: 9th level

You gain the ability to infuse your weapon strikes with the energy of your patron. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of your patron’s damage type.

Hoard Sense

Prerequisite: 5th level

You can cast locate object at will, without expending a spell slot or material components. Additionally, you know the monetary value of any object you locate with this spell.

Legendary Resistance

Prerequisite: 18th level

Once per long rest, if you fail a saving throw, you can choose to succeed instead.

Servants of the Wyrm

6th-level Dragon feature

By spending 10 minutes and a pact slot, you can magically summon a servant of your patron. It appears in an unoccupied space of your choice within 30 feet of you. The chosen servant is determined randomly by rolling on the servants table below, unless your DM allows you to choose its type.

The servant is friendly to you and your companions, and it obeys your commands. The summoned servant shares traits with your patron where applicable, however the servant always shares your patrons alignment, despite what its stat block might show. Whenever you summon a servant you can determine its cosmetic characteristics, such as its color, its scale texture, or any visible effect based on your patron; your choice has no effect on its game statistics.

In combat, the servant shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the dodge action, unless you command it to preform a different action (no action required by you). That action can be one in its stat block or some other action. If you are incapacitated, the servant can take any action of its choice, not just Dodge.

The servant remains until it is reduced to 0 hit points, until you dismiss it as an action, or until you die. Anything extra the servant was wearing or carrying is left behind when the servant vanishes.

You may not have more than one servant summoned at a time. Additionally, you cannot have a familiar summoned while you have a servant summoned, however this feature may be used with any invocation that supports the Pact of the Chain pact boon.

Servants Table

d6

Servant Type

Cr Rating

1

Pseudodragon

1/4

2

Kobold Inventor

1/4

3

Ambush Drake

1/2

4

Kobold Dragonshield

1

5

Faerie Dragon (Younger)

1

6

Kobold Scale Sorcerer

1

 

Once you summon a servant, you can’t do so again until you finish a long rest, unless you expend a pact slot to summon it.

Frightful Visage

10th-level Dragon feature

As an action, you gathering threads of power from your patron, you create a huge sized quasi-real illusion of your patron centered on you. When the illusion appears, each creature of your choice within the illusion’s area must make a Strength saving throw as it is pushed away from you to the nearest unoccupied space. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

When the illusion appears, each creature of your choice that is within 60 feet of you and aware of you must succeed on a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your frightful visage for the next 24 hours.

Once you use this feature, you can’t do so again until you finish a long rest.

Draconic Apotheosis

14th-level Dragon feature

Once per short rest, you can cast the spell Summon Draconic Spirit, without expending a spell slot or material components. The spirit takes on the proportional form of your patron, and its resistances as well as breath attack match your patrons damage type.

  • If your patron is Tiamat, you may choose one damage resistance the spirit has at each summoning, but may choose any chromatic damage type per each use of the spirit's breath weapon.

Once you use this feature, you can’t do so again until you finish a short rest, unless you expend a pact slot to cast the spell again.

The Dragon Image

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