Barbarian
Base Class: Barbarian

For some barbarians, the phrase “boiling blood” is more than mere metaphor. Path of the Accursed Blood barbarians were either afflicted with a curse that fundamentally altered them, or someone in their lineage. Ironically, their bodies reject this alien magic pulsing through their veins and allows them to revolt against the very occultists that might perpetuate such curses.

Benighting Blade

Starting when you choose this path at 3rd level, when you hit a creature with a melee weapon attack, you can blind that creature with blood for 1 minute. At the end of each of its turns, the target can make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a success, the blindness ends. You can use this ability only once per rage.

Leadhide

At 3rd level, your body begins rejecting harmful magic. While raging, you have resistance against the damage of spells.

Bloodletting

Beginning at 6th level, you learn the secrets of curative self-flagellation. At the beginning of your turn while raging, if you’re suffering from one or more of the following conditions, you can immediately end any number of those conditions of your choice: charmed, frightened, paralyzed, poisoned, or stunned. For each condition ended this way you take 2d12 necrotic damage. This damage ignores resistance and immunity.

Stench of the Occult

Starting at 10th level, you can sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic.

In addition, you can use your action to gain truesight out to a range of 10 feet for 1 minute. Once you use this feature in this way, you can’t do so again until you finish a short or long rest.

Blurring Swiftness

Starting at 14th level, at the end of each of your turns while raging, if you moved at least 20 feet during that turn, you can become invisible until the beginning of your next turn. Furthermore, while raging, you can replace up to have your movement on your turn to teleport that same distance to a point you can see. You can break this teleportation up as if it were normal movement.

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