Base Class: Fighter
When there's a friendly fist fight, you're there. When there's drink to be had and faces to be punched, you're there. When you're bored and feel like there are just too many tables and chairs in this room, you know what to do.
Bar Brawlers are masters of using whatever is at their disposal. Utilising their trained talents, they find exactly the type of weapon they can best make use of, forcing it to be so if required.
Improvisation
At 3rd level, you gain proficiency with Improvised Weapons. Additionally, you can use Dexterity instead of Strength for the Attack and Damage rolls of attacks with Improvised Weapons.
As part of an attack, you can purposely break your improvised weapon to change the type of weapon it is.
Brute Force
At 3rd level, your proficiency with Improvised Weapons has allowed you to make more lethal attacks with them. You gain a damage bonus with Improvised Weapons based on your level, as shown in the Improvised Bonus Damage table.
Improvised Bonus Damage
|
Fighter Level |
Damage Increase |
|---|---|
|
3rd |
1d4 |
|
10th |
1d6 |
|
16th |
1d8 |
|
20th |
1d10 |
Enhanced Proficiency
At 7th level, your attacks with Improvised Weapons hit with such force that many that would not normally be harmed feel the swift sting of your strikes. Your Improvised Weapon attacks count as magical for the purposes of overcoming resistances.
Additionally, your Improvised Weapon attacks gain a +1 to attack and damage rolls. This bonus increases to +2 at 12th level and +3 at 17th level.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style feature, from among Two-Weapon Fighting, Great Weapon Fighting, and Dueling.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Follow Up
From 15th level, when you score a critical hit on a creature, you can make an extra attack as a bonus action on the same target.
Take On The Tavern
Starting at 18th level, when you hit two or more different creatures with attacks in one turn, you gain a bonus to your AC until the start of your next turn. This bonus equals the number of different creatures you hit this turn.
Additionally, while this bonus is active, if a creature misses you with an attack, you can use your reaction to immediately make an attack with an Improvised Weapon on that target. If this attack hits, it does not consume your reaction.
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Posted Jun 20, 2024This is great!
When playing this character just put Drunk and Angry under appearance.
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Posted Oct 4, 2021Ok not gonna lie I really love this. I was playing a level 20 one shot with some friends, and I was allowed to play this subclass. It is really fun and gives a very distinct stile of playing that got me thrown out of every single tavern in the city.
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Posted Nov 22, 2020This is great I don't know what to say
no tavern shale stand in my way