Base Class: Paladin
This order of Paladins was born out of the ideal of Selûne herself: Protection of the Good. In her eternal struggle with Shar, much has been done by her priests, priestesses, and clergy in general to insure that Good can triumph. However, some in the church realized that there are still those too weak to take up arms. Some in the church saw that there are those that need more than just compassion and good, they realized they needed strength. The Paladins of this order strive to protect all good-hearted peoples, but especially those that cannot protect themselves. They are emboldened by the power that Selûne grants them and use it to help defeat those that would seek to threaten others.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Lunar Weapon. As an action, you can imbue one weapon that you are holding with positive energy from Selûne herself, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright moonlight in a 20-foot radius and dim moonlight 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Moonlight Aura. As an action, you channel Selûne's Moonlight into a nearby ally, who is no more than 30 feet from you. That ally is instantly surrounded by a aura made of pure moonlight. When an attacker hits your ally, the moonlight will absorb up to 2d8 + your paladin level in damage. After the first hit, assuming the damage absorbed was greater than zero, the moonlight aura will dissipate. If your ally is not hit, the aura will persist for 3 rounds.
This effect can be used when your ally is being attacked.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Eternal Night
After years of fighting against the forces of Shar, you have learned to channel the strength of the moonlight. Starting at 7th level, you and your allies within 10 feet gain the ability to see up to 30 feet in all darkness, including magical darkness.
At 18th level, the range of this aura increases to 30 feet.
Protection of Selune
Beginning at 15th level, when you use your Lay on Hands ability, the recipient gains +1 to AC for up to 1 minute.
Avatar of Moonlight
At 20th level, as an action, you can emanate an aura of moonlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
If your moonlight comes in contact with any magical darkness, it is dispelled.
In addition, for the duration, you and up to one additional ally within 10 feet have resistance to all physical damage. You decide which ally at the beginning of each turn.
Lastly, any creatures of shadow in your bright radius, suffer from disadvantage to saving throws.
Once you use this feature, you can’t use it again until you finish a long rest.
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