Fighter
Base Class: Fighter

You have sworn your life to striking down the undead spawn of which plague the forgotten realm, vampires; From the lowliest of thralls to Strahd von Zarovich himself, they must all be eradicated, every last one. You have studied your enemy and feel ready to strike them all down or die trying.

Belt of Garlic

At 3rd level, you always carry multiple bulbs of garlic on your belt and despite odd looks from people around town, it's extremely effective. If a Vampire were to end its turn within 5 feet of you, it takes 1d8 poison damage. This repeats until it either dies or moves away from you.

You add a new bulb to your belt at 7th level and again at levels 10, 15 and 18. When a new bulb is attached, the damage increases by 1d8, to a maximum of 5d8

Clear Mind

At 7th level, you are able to clear your mind of all thoughts and simply focus on the fight ahead of you. You gain advantage on Wisdom saving throws against being Charmed.

Know thy Enemy

At 10th level, you can see those undead scum from miles away. You are able to recognize vampires pretending to be mortal and when in bat form.

Toxic Blood

At 15th level, you have purified your soul to such a point where you become a toxic meal to vampires. When a Vampire makes its Bite attack against you, it takes an amount of poison damage equal to the amount of necrotic damage it dealt to you.

True Slayer

At 18th level, you reach your true potential of Vampire Slayer. When you Attack a vampire for piercing damage with whatever weapon, the vampire loses its damage resistances and becomes paralyzed for a number of turns equal to the damage dealt, with a minimum of 1. You also gain resistance to necrotic damage.

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