Base Class: Monk
Just a rework idea I had for this subclass since I felt it fell short on delivering what it advertised.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer's supplies if you don't already have it.
Stumbling Stance
Also at third level at the beginning of your turn you may enter a Stumbling Stance. While in this stance you cannot concentrate.
While in this state you gain the following benefits:
- Attacks cannot have advantage against you.
- Attacks of opportunity against you have disadvantage.
This effect lasts for 1 minute. You may use this ability twice and gain an additional use of this ability at level 6, 11, and 17. You gain one expended use of this ability at the end of a short rest and all expended uses at the end of a long rest.
Fall Down Drunk
Also at third level. While Stumbling stance is active if you choose to go prone, instead of the prone condition granting attacks against you from within 5 feet advantage, they will have disadvantage until you recover from the prone condition or the start of your next turn. You may not benefit from this ability if you have recovered from the prone condition this turn.
Tipsy Sway
Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits while in Stumbling Stance.
- Leap to Your Feet. When you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.
- Redirect Attack. When a creature hits you with a melee attack roll you can, as a reaction, to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you. This attack then checks that creatures AC to see if it hits. Additionally you may spend 1 ki point to add, or subtract your wisdom modifier from the attack roll.
- Whiff Punish. When a creature within 5ft misses you with a melee attack roll you may make 1 attack against it. If you activated your flurry of blows ability on your previous turn you may do this twice. Otherwise you may only do this once. After you have done this the specified number of times you must wait until the end of your next turn to do this again.
Drunkard's Luck
Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an attack roll during your Stumbling Stance you may spend 1 ki point to add +2 to the die roll. Doing this on a roll of 18 or 19 causes the attack to be considered a crit. Additionally you may spend 2 ki points whenever make an ability check or a saving throw to add your wisdom modifier to that roll. If the roll already uses your wisdom modifier then you add it again.
Since when were there five of ya?
At 17th level, you gain the ability to make an overwhelming number of attacks. When you use your Flurry of Blows while your Stumbling Stance is active, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks)
Comments