Base Class: Bard
"Want riches beyond measure? Just make sure you're there when the other guy's luck runs out." - Mik Cobblethrush, luckstealer with the halfling "Four Hands" caravan.
As a luckstealer, you're part spellcaster, part professional gambler - and 100% mischief-maker. You're the halfling who fleeces local card sharps out of their hard-earned gold, then disappears in a puff of smoke when the swords come out. Not that you flee, of course - you're just moving to the perfect ambush spot and signaling the rest of your caravan to rob the town treasury while the locals are busy fighting you.
Bonus Proficiencies
At 3rd level, you gain proficiency with medium armor, shields, and martial weapons.
Bad Luck
Also at 3rd level, you learn to mock others in battle. As a reaction you can roll a Bardic inspiration and subtract that result from any one attacker's melee, ranged, or spell's attack roll, damage roll, or save DC. Alternatively you can reduce a targets AC with a roll of bardic inspiration.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Misfortune's Fate
At 14th level, you have a sense of fate that borders on the precognitive. You gain occasional flashes of insight when you're in danger. You can use this ability to avoid critical hits, poison attempts, and other particularly dangerous attacks.
You can force an opponent to reroll an attack roll, or you can reroll a save you've failed. Announce your decision to do so after you know the full effects of your bad fortune: how much damage the attack deals, the consequences of the failed save, or secondary effects such as poison or improved grab. When you use the fate's proof class feature, the attack begins again from the moment of the attack roll, and the spell or other condition that forced you to make a save begins again from the moment you attempt the save. You must accept the result of the reroll, even if it's worse than the original result. You can't use fate's proof more than once on the same roll. This will cost 3 uses of bardic inspiration
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