Fighter
Base Class: Fighter

"As the mercenary entered the tavern a quiet ran across everyone's face. A low beat could be heard as the hearts of the patrons ran in sync, waiting for them to speak. They were intimidating, charming, and everyone in the room knew of their capabilities. As words finally exited the warrior's lips, they told romantic tales of their travels, their battles, and all the encounters in between."       -  Renovar, Bard of the Grey Gate

 The warriors described as Paragons have been some of the most influential individuals the bards have ever sung of. These errant knights, sell-swords, and warlords are charming, cunning, and mighty. They spread tales of their exploits, their adventures, and their abilities. Many Paragons could not be seen without a bard at their side, finding that someone would need to put such tales into song. And the songs sing true, these adventurers have a panache near unseen by many, and as others learn of their tales, alliances form. As many of these warriors grew older, it was found that through the use of their charm and esoteric bodily motions, they had unlocked an ancient magic within themselves. The sheer force of will of a Paragon has seen many a battle, and even some of the lesser fighters who use their charm in this way might someday find themselves transcribed as living legends into Renovar's Poems

Silver-Tongued

Beginning when you choose this archetype at 3rd level,  your mastery of battle and panache have allowed you to manipulate and maneuver your opponents like no other. On your turn, you may take a bonus action to Taunt a creature,  make a Charisma(intimidation) or Charisma(Persuasion) check against the wisdom(insight) check of a creature that can hear you. If the creature fails the check they are under the effects of the Bane spell until the end of your next turn. You may use your Taunt a number of times equal to double your proficiency bonus per long rest and regain 1 expended Taunt each time you roll a 20 on a d20 roll.

Additionally, if you make a melee attack against a creature on your turn, that creature can't make opportunity attacks against you for the rest of your turn.

Passionate Charm

At 3rd level, you have committed to the ideals of a Paragon and started your journey, through your passion alone, your charm is enhanced by your will. You may add your Constitution Modifier to all Charisma ability checks.

Revered Warrior

Starting at 7th level, you have made quite a name for yourself through the tales of your exploits. As you grow in renown the myths become fact, proving yourself as a powerful opponent against near any foe that may dare face you. You now deal an additional 1d6 Psychic damage on all attacks made against the target of your Taunt.

Steel Will

At 10th level, you you can have become a master of influence and warding your mind from the influence of others. You now have advantage on saving throws against the Charmed condition, as well as all Enchantment Spells. In addition to this, when making a charisma ability check, you can treat a d20 roll of 9 or lower as a 10.

Fate-Wielder

Starting at 15th level, Your name now truly evokes the spirit of a Paragon, you have the zeal to change fate itself. Once per long rest, as an action, you may yell a Battle-Cry, inspiring your allies to fight with the same fervor as you. For the next minute, all allies within 120 ft. are under the effects of the Bless spell.

Additionally, you no longer Bane the target of your Taunt, rather, they now suffer disadvantage on attack rolls and savings throws until the end of your next turn.

Living Legend

At 18th level, through your own willpower alone, you match the ferocity and combat prowess of the most legendary of creatures. At the end of another creature's turn, you may emulate a Legendary Action and expend one of your uses of action surge to take an action and bonus action.

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