Base Class: Druid
Arcane hierophants wield a blending of arcane and divine magic with a heavy emphasis on nature and the elements. Though they posses the learning and discipline commonly associated with wizards, they also have practical knowledge of the natural world commonly with druids. Like druids, they can change shape into animal and elemental forms, but they can also wield powerful arcane spells. You have a particular focus on the school of conjuration.
Bonus Cantrip
When you choose this circle at 2nd level, you learn one additional wizard cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
Weave Recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Arcane Spells
You gain access to arcane magic. Up to half of the spells you know can be taken from the wizard spell list, and they must be conjuration spells. At 5th, 9th, 13th, and 17th level, you can have one wizard spell that is not conjuration.
Empowered Shape
You have extra health equal to your proficiency times 5. Also, Your attacks count as magical, and gain a +1 to attack rolls and damage.
Minor Conjuration
Starting at 2nd level when you select this circle, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. This object is visibly magical, radiating dim light out to 10 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes damage.
Durable Summons
Starting at 14th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/14/2022 12:37:51 AM
|
9
|
1
|
--
|
Coming Soon
|







Comments