Base Class: Sorcerer
Your innate magic comes from the elemental planes, passed down from your ancestors or that from an elemental event. It is unclear; sorcerers with this origin may have traced their lineage back to an associated plane where a bargain was struck with a powerful elemental or elemental event. Some of these elemental lineages are well known in the world, but most are enigmatic. Any given sorcerer could be the first of a new lineage, as a result of a pact or some other exceptional circumstance.
Elemental Lineage
At 1st level, you choose one element. The damage type associated with that element is used by features you gain later.
Planar Linage
|
ELEMENTAL PLANE |
DAMAGE TYPE |
|---|---|
|
Air |
Lightning |
|
Earth |
Acid |
|
Fire |
Fire |
|
Water |
Cold |
You can speak, read, and write Primordial. Additionally, whenever you make a Charisma check when interacting with elementals, your proficiency bonus is doubled if it applies to the check.
Elemental Resilience
As magic flows through your body, it causes physical traits of your elemental linage to emerge. At 1st level your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your body emit an aspect of your elemental type. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Elemental Affinity
Starting at 6th level, when you cast a spell that deals damage of the type associated with your Elemental lineage, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Elemental Flight
At 14th level, you gain the ability to envelop your elemental aspect around your body, gaining a flying speed equal to your current speed. You can create this aspect as a bonus action on your turn. The elemental aspect lasts until you dismiss it as a bonus action on your turn.
You can’t envelop your elemental aspect while wearing armor unless the armor has resistance to the elemental type, and clothing not made to resist your elemental aspect might be destroyed when you expand it.
Elemental Presence
Beginning at 18th level, you can channel the powerful presence of your elemental lineage, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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