Sorcerer
Base Class: Sorcerer

Frosted Soul Sorcerer's are a subgroup of storm sorcerers that specialize in focusing their weather based abilities directly into their opponents face like a gale force wind. Their magic comes from the force and power of ice storms. Frequently they are born on nights of fierce winter snow storms and their soul is infused with the storm's fury.

Storm Speaker

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Bonus Proficiencies

Your training and honing of your skill has given you proficiency with martial weapons.

Frosted Armor

Starting at 1st level, your base AC equals 12 plus your plus your charisma, constitution, and dexterity ability modifiers.

Heart of the Storm

At 6th level, you gain resistance to lightning, thunder, or cold damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning, thunder, or cold damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning, thunder, or cold damage (choose each time this ability activates) equal to half your sorcerer level.

Storms Fury

At 6th level, you can attack multiple times as part of your attack action, including spell attacks.

You can attack twice  at 6th level. You gain an additional attack at 12th (3 attacks) and 18th (4 attacks).

Eye of the Storm

Starting at 14th level, you can use your bonus action and a sorcery point along with the appropriate spell slot to charge your weapon with one spells effect. Additionally, you can spend the appropriate amount of sorcery points to imbue the weapon with one metamagic effect. 

This charge remains in your weapon until the next time it is used to attack someone.

If the spell deals damage, the damage is added to the individual strike's damage. If the spell has a saving throw, the creature being attacked still must make the appropriate saving throw for the affect to take effect.

Frozen Soul

At 18th level, you gain immunity to lightning, thunder, and cold damage.

You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can’t do so again until you finish a short or long rest.

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