Monk
Base Class: Monk

Since the Beginning of Martials Arts. Students started their Training by imitating Animals around them. As a practitioner of the Way of the Fighting Form you obtained Mastery over your Body and Mind. Monks of the Fighting Form are known to travel through the lands and face evil and resolve Conflicts. A Monk of this Way measures his ability by only to apply the minimal amount of force necessary to resolve conflict and bring harmony.

Fighting Stance

 

Starting at 3rd level you can pick 2 Fighting Stances. You can learn an additional Fighting Stance at 6th and 11th Level. As long as you are unarmed, unarmored and do not wield a shield. You can take a Combat Stance. You can change your Combat Stance at the beginning of your Combat Round.

 Mantis Stance

When you enter the Crane Stance you gain following benefits

  • Add your proficiency modifier to your AC
  • When an Enemy attacks you can use your Reaction and spend a Ki-Point. To make a Contested Acrobatics Roll against your Enemy Attack Roll. If you succeed the attack missed and your enemy is restrained and is grappled by you.

Snake Stance

When you enter the Snake Stance you gain following benefits:

  • When an Enemy starts his turn grappled by you. He suffers one Martial Arts Die Damage and you can use Acrobatics to initiate a grapple.
  • You can use your Bonus Action and 1 Ki-Point to attack a specific Body Part of your  Enemy. Instead of Damage you impose following Status Conditions 

=> Eyes: Your Enemy is now blinded until the start of his next turn.

=> Joints: Halves your Enemies Movement Speed and impose Disadvantage on Strength and Dexterity based Checks and Saving Throws until the start of his next turn

=> Ears: Your Enemy is now defeaned until the start of his next turn

Tiger Stance

When you enter the Tiger Stance you gain following benefits:

  • Change your Damage Type to Slash
  • If you move at least 20ft straight toward a creature and your attack hits. You can spend 1 Ki-Point. The Target must succeed Strength Saving Throw against your Ki-Saving Throw or be knocked prone.

Monkey Stance

When you enter the Monkey Stance you gain following benefits:

  • You have advantage on acrobatic Checks.
  • When you attack your opponent you can spend 1 Ki-Point to use feints to obscure your attack. The Target must succeed an Insight Check against an Acrobatics Roll. If the Target fails you have advantage for this attack. 

Ox Stance

When you enter the Ox Stanceyou gain the following benefits. 

  • You can spend your reaction or your bonus action and 1 Ki-Point to gain Temporary Hit Points equal to your Level + Constitution  Modificator.
  • If you move at least 20ft straight toward a creature your target gets a disadvantage against the Shove action.

Unarmed Fighting Specialization

Starting at 6th Level.  As long you are unarmored and unarmed. You can use your Action and the use one of your Hit Dice to regain Ki equal to your Wisdom Modifier. You can use this Action twice per long rest.

(Sometimes a Group has not the opportunity for a Short Rest or Long Rest. Therefore the Monk is very limited in his ability to regain Ki-Points. This Class Feature exists for this purpose. Consult with your Dungeon Master if or under what conditions this Feature can be used.)

In addtion your unarmed Attacks gain a Bonus of + 1 to Attack and Damage Rolls. This Bonus increased at 11th Level to + 2 and at 17th Level to + 3.

 

Masterstance

Ath 11th Level you can pick an additional Fighting Stance and  you can pick 1 Mastery Fighting Stance which symbolizes the highest Forms of Martial Arts. Those Masters Stances are the Dragon Stance and the Stance  of Inwards Perfection.

Dragon Stance

When you enter the Dragon Stance you put all of your Mind and Body into the service to defeat your opponent. You have to pay 1 Ki-Points to enter this stance. You gain following benefits

  • Your Attacks deal now Bludgeoning or Piercing Damage
  • As a Free Action you can spend 1 Ki-Point to gain the following benefit “Your Martial Arts attacks score a critical hit on a roll of 19 or 20 until the end of the turn.”
  • As a Free Action you can spend 1 Ki-Point to gain the following benefit  “+ 5 to your Attack Rolls until the end of the turn.”
  • When you hit your opponent 4 Times in one Combat Round you can say “omera shindeiru” and then if your DM replies with “Nani!?” your opponent explodes and is dead.
  • If you have no Ki left you lose the benefits of this stance.

 

Stance of Inwards Perfection

When you enter the Stance of Inwards Perfection your Wisdom and Knowledge of Being aid you and your Allies.

  • Your unarmed attacks have now a Range of 10 ft
  • Add your proficiency modifier to your AC
  • You opponent must now suceed a Wisdom Saving Throw when you use Stunning Strike

You can spend 2 Ki-Points and create an area made out of your radiating Ki 15 ft. around you. Enemies who enter this area or  start their turn in this area suffer 1d8 + Wisdom Modifier in Radiant Damage. Meanwhile Damage you or your allies receive is reduced by an amount equal to your  Wisdom + Proficiency. You have to concentrate on this ability. You cannot perform any other action.

Divine Fist

Starting at 17th Level when you hit an Opponent with a Martial Arts Attack you can spend 2 Ki-Points and add half of your Monk Level as Radiant Damage.

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