Wizard
Base Class: Wizard

Some wizards do not devote themselves solely to the study of magic, these few devote their lives to the study of both the arcane and science. They combine what was once at odds to create a new field and deeper understanding of the realities of the universe. Of these are those who further differ and fall into the studies of darker arts. Those who understand the intricacies of life, but far more importantly death, in order to keep it at bay, whether it be for their own benefit or for another. Sawbones have a deep and intricate understanding of why creatures die, and how to slow death or stop it all together. But the things necessary to obtain such knowledge are not for the faint of heart, or those lacking resolve. These Sawbones combine the medical arts with those of necromancy to fight against the ultimate foe, death itself, and all its variances.

Necromancer Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancer spell into your spellbook is halved.

Life At a Price

Beginning at 2nd level, you can shift the forces of life between creatures. On touch as an action, you can swap Hit Points between humanoids and undead. Humanoids or undead who resist, must succeed on a Con Save Against your Spell Save DC. If their Constitution score is of 16 or higher, they have advantage on the save.

Master Surgeon

At level 6 due to your experience with your tools and explorations into the dark arts you are capable of constructing a surgeon's kit. Each surgeon's kit requires 2000 GP of surgical tools, a large healing potion, and a healer's kit. Each surgeon's kit has 1 use and can replicate the effects of the spell Revivify. A creature resuscitated in such a fashion cannot be resuscitated the same way until they have taken a long rest.

Suffer Together

Beginning at 10th level whenever a creature within 60 ft of you suffers damage you can spend a bonus action to transfer half the damage onto another creature. You can only use this ability a number of times equal to your spellcasting modifier.

Dont you Die on Me

Beginning at 14th level, you can decide to ignore death if it's too inconvenient. If a creature within 90 ft of you that you can touch drops to 0 hit points, or dies outright, you may use your reaction to rush to that creature and immediately revive it at half its hit point maximum. You must finish a short or long rest before you can use this feature again. This movement does not trigger opportunity attacks.

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