Base Class: Barbarian
As you learn about yourself and your fightingstyle, you notice that none of them really work for you. All you do know is that your pointy things go slashy slashy on things. Whirling around your weapons seems to have effect and that is all that matters.
What goes up, must come down
Starting at level 3, You get used to the weight of your weapons and the balance of it.When you are in a rage and you attack with a vertical melee attack that comes from below and goes up, you can use a bonus action to make a second attack as your weapon comes down on the same enemy you attacked. On this second attack you don't add your ability modifier to the damage of the bonus attack since you just bringing it down.
Slam Down
Starting at level 6, you understand your weapon even better. The way it moves, the weight of it and how to move your body along with it. When you rage; as an action you can effortly jump up with the weight of your weapon above any enemy one size larger then yourself and bring your weapon down on to them. Dealing your normal damage with an extra d6 if it hits.
Spinning Top
As you and your weapons grow to higher mights, you can bend your body in ways you didn't know was possible. Starting at level 10, You gain a +2 on your dexterity with a max of 20. In addition, when you rage, you now can use your body as a spinning top. If you jump up to use Slam down, you can now use your bonus action to make a frontflip and attack with your weapon twice. Make a Dexterity check, DC 13, to see if you land on your feet again or be prone. To use spinning to it takes one of your attack actions and your bonus action.
Whirlwind circle
Starting at level 14, you are now perfectly in line with your weapon and body as if you are one. When you are in a rage, you can now use Whirlwind Circle as an action. You stretch your arms out with weapons in them and start rotating towards your enemy. You move ten feet spinning around and can make a melee attack against everybody you come across in that ten feet. You take no opportunity attacks.
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