Base Class: Bard
You have studied the stories of great heroes and champions throughout history and throughout the Multiverse. You can magically conjure them for various effects.
Bonus Proficiencies
At 3rd level, through your study of great warriors, mages, and thieves, you have gained some of their knowledge. You gain proficiency in martial weapons, thieves tools, and the Arcana skill.
Seek Wisdom
Also at 3rd level, you have gained the magical ability to conjure the strengths of 3 different legends throughout history or the multiverse. Work with your DM to decide who these legends are, what their history is, and what they look like.
As a bonus action, you can expend a use of your Bardic Inspiration to gain one of the following benefits for 10 minutes:
Warrior: While this effect is active, you gain +1 to your AC and weapon attack rolls. Both of these bonuses increase to +2 at 6th level, and +3 at 14th level.
Mage: While this effect is active, you know one cantrip and one 1st level spell from your chosen legend's class's spell list (decide what that class is when you gain this ability at 3rd level). Both of these spells count as bard spells for you. The level of the second spell you learn can increase at later levels, up to a 3rd level spell at 6th level and up to a 5th level spell at 14th level.
Thief: While this effect is active, you gain Expertise in Thieves' Tools and one skill of your choice. At 6th level, you gain Expertise in an additional skill when you activate this ability, and at 14th level, you gain Expertise in a third skill.
You can only benefit from one of these abilities at.a time, and can end an effect early (no action required).
Manifest Legend
At 6th level, when you activate your Seek Wisdom ability, you can summon a spectral form of your chosen legend as part of that bonus action.
This legend is a magical, semi-translucent, gray image of your chosen legend that lasts until it is destroyed, until activate you Seek Wisdom ability again, until you’re incapacitated, or until your Seek Wisdom ability ends.
The legend has AC 14 + your proficiency bonus, hit points equal to your bard level, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the legend to move up to 30 feet in any direction (no action required). If the legend is ever more than 30 feet from you at the end of your turn, it is destroyed.
The legend obeys your commands, and while it is summoned, you gain the following benefits based on which legend you choose:
Warrior: When you take the Attack action on your turn, you can make an additional weapon attack from the legend's space as part of that action.
Mage: At the start of each of your turns, you may swap the additional spell and cantrip you learn from your Seek Wisdom ability with another spell or cantrip from the same level and same class's spell list. When you cast a spell on your turn, you may choose to cast it from your space or the legend's space.
Thief: When a creature makes an ability check or attack roll, you may use your reaction to give that creature advantage on that ability check or attack roll, provided the legend is within 5 feet of that creature.
If a manifested legend is destroyed, you lose the additional benefit of this feature, but retain the benefit of the Seek Wisdom ability for the duration.
Legendary Party
Starting at 14th level, when you use your Seek Wisdom and/or your Manifest Legend ability, you may choose to activate up to all 3 of your chosen legends at the same time. If you do, you gain the benefits of each chosen legend for the duration, and can manifest up to all 3 legends simultaneously. If a legend is destroyed during the duration, it stays destroyed until you activate the ability again.
Previous Versions
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