Barbarian
Base Class: Barbarian

This path allows the user to unleash the storm within. Use the power of nature and your close ties to the wilderness create a warrior that not only harnesses the power, but let it shape you.

These barbarians tend to be shamans or warriors that work closely with druids or sylvan spirits.

Call of the Wild

Whenever you enter rage, a bestial spirit joins you in combat. This beast must have a CR of 1/2 or lower and takes its turn immediately after yours. The beast last until it is reduced to zero HP, your rage ends, or you dismiss it early as a bonus action. In addition, when you rage you gain natural weapons that take the form of primal claws. These deal 1d8 acid damage.

The CR of your beast increases to 1 at 6th level, 2 at 10th level, and 3 at 14th level.

Natures Fortitude

You feel protected by the nature that flows through you. While raging, you gain resistance to the following damage types: Fire, Cold, Acid, Poison, and Lightning. You also gain a bonus to your AC equal to your wisdom modifier.

Twinned Spirit

You know can summon two beast when you rage.

Your summoned beast attacks now count as magical for the purposes of overcoming resistances.

Wrath of Wilds

The spirits of the wilds answer your calls freely. You can cast Conjure Animals 6 times per long rest. This can be casted while raging and ignores concentration restrictions.

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