Base Class: Bard
Bards of the College of the Musician focus on music, the core of a bard's magical powers. They tap into the melodic tunes, infusing it with magic to entertain others while also empowering their allies. Some of these bards prefer to stay in the shadows and support and help their allies while being out of sight and danger's reach, while others jump into battle, playing music while taking part in a performance of blood and death to set the mood. While they may lack in offensive strength even more than the other Colleges, they make up for it with increased capabilities of helping their allies, snatching them out of death's grip, protecting them from certain harm with music, and increasing the offensive abilities of others with quick musical notes.
Performer's Art
At 3rd level when you choose this subclass, your experience with musical instruments grows. You gain Expertise in Performance or Persuasion(your choice) if you haven't already, and gain Proficiency with three extra musical instruments of your choice.
Performance
You gain Expertise in Performance.
Persuasion
You gain Expertise in Persuasion.
Tuneful Protection
At 3rd level, you learn to protect other from harm using music. When a creature within 30 feet of you is hit, you can use your Reaction to grant the creature a +3 Bonus to AC and Saving Throws until the end of your next turn. This feature can be used a number of times equal to your Proficiency Bonus per Long Rest.
Musician's Skill
Starting at 6th level, you learn to play music infused with magic to support your allies, turning the orchestra of battle in your favour. At 6th and 10th level, you choose one of the following options:
Crescendo
Your music fills other with joy and inspires them, igniting their battle spirit. Expending one use of your Bardic Die as a Bonus Action, you grant a number of creatures within 30 feet of you equal to your Proficiency Bonus a number of temporary hitpoints equal to one roll of your Bardic Die, and grant them a +2 to their attack rolls until the end of their next turn.
Encore
Your music turns the spotlight to an ally, putting them in the center of the performance. Expending one use of your Bardic Die as a Bonus Action, you can cast Haste on a creature without a Spell Slot even if you haven't learnt it.
Pizzicato
Your music is capable of plucking away at the weakness of your audience. Expending one use of your Bardic Die, you can cast Dispel Magic on a creature suffering from the effects of a Spell without expending a Spell Slot even if you haven't learnt it.
The Show Must Go On
Beginning at 14th level, you can utilise magic to bring back performers of your show from death's door to make sure the show can go on. When an ally drops to 0 hitpoints within 30 feet of you, you can use your Reaction to heal the creature by a number equal to one roll of your Bardic Die. This feature can be used a number of times equal to your Proficiency Bonus before needing to take a Long Rest.
Previous Versions
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