Base Class: Cleric
The very essence of life is turning material components into something breathing; in nature this is eternal through the circle of life. We eat and drink from the earth, and then give birth to the life of families, communities, and our world. The gods and goddesses of this world bless our lives and allow us to maintain this recycling font of our world. Though this is true, not all of earth is habitable. Not all land is bountiful and not all good seeds grow into healthy crops.
As a cleric of this domain, you have been chosen to imbue the power of the earth and sands found in these uninhabitable regions. You have been chosen by a desert god. You find the riches of the dry, scorched land that not many people choose to see. You pray to your deity with gemstones and glass shards found within the earth to emphasize the beauty in the destructive power of the sands found within deserts.
Sand Cloak
When you chose this domain you gain the ability to damage enemies that attack you when you have temporary HP. This damage is bludgeoning and it deals 1d4+(temp HP/2). This damage scales up to 1d6+(temp HP/2) at 8th level and 1d6+(temp HP) at level 14.
Disciple of Earth
Also starting at 1st level, your healing spells grant a sand-cloak shield. Whenever you use a spell of 1st level or higher to restore HP, the target creature gains a sand-cloaked shield giving them temporary HP equal to 2+(spell's level).
Channel Divinity: Sandstorm
Starting at 2nd level, you can use your Channel Divinity to create a harmful sandstorm and grant healing sand around your feet.
As an action, you can damage enemies and heal heal allies up to {{classlevel*5#unsigned}} HP. Choose any creatures within 30 ft. of you, and divide those hit points among them. This feature cannot harm nor heal a creature by no more than half of its hit point maximum. When this is used as an attack, the targets can attempt a DEX save of 16+ to halve the damage.
Sand Healer
Beginning at 6th level, the healing spells you cast on others grant you a sand cloak. When you cast a spell of 1st level or higher that restores HP to a creature other than you, you gain temporary HP equal to 2+[(spell's level/2)] (rounded up).
Channel Divinity: Sand Strike
At 8th level, you gain the ability to infuse the ground below you to create sand, and you can use this sand as a bonus attack. The attack deals 2d4 damage to the target. When you reach 14th level, the damage increases to 4d4.
Desert's Blessing
Starting at 17th level, when you would normally roll one or more dice to restore HP with a spell, you instead use the highest number possible for each die. Also if you heal a target and it exceeds their maximum HP, you can grant temporary HP equal to the excess HP healed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/20/2022 8:47:30 PM
|
8
|
0
|
1
|
Coming Soon
|
Comments