Base Class: Warlock
With the Found as your patron, you will never be without guidance or help. The Found allows for you to be safe in any home, found in any confusion, and helped when you need it most.
**This is a Descent into Bullshit specific subclass!**
Found at Home
At 1st level, you have advantage on spell saving throws, as you have a strong bond to your party, as your friends are your home. You feel secure in them, so as long as you're with your party.
Defender
When you are brought to or below 0 hit points, you have an ability which allows you to protect yourself and your allies. Defender grants you the ability, once per short or long rest, to release a burst of rage damage at 1d10 + your warlock level to all enemies, whoever you deem an enemy.
Safe Haven
At level 14, your patron allows you to imbue yourself with a fragment of their power. As an action you gain the following features:
- Your size grows to large
- You gain a number of temporary hit points equal to three times your warlock level
- If you are subjected to pure (rage) damage you instead take no damage, and heal that much
- You can make 2 unarmed melee attacks as an action, these do 1d12 bludgeoning damage each, use charisma as for you attack roll and damage modifier. These count as magical.
- You can move through a space as narrow as 1 inch without squeezing
- Your armor class becomes 16
Shielded Heart
Starting at 6th level, you have +1 to attack and damage rolls for unarmed strikes, which you can choose to deal either slashing or piercing damage with. This bonus increases to +2 at 10th level and +3 at 14th. Additionally, when you reduce a creature to 0 hit points using an unarmed attack, you gain temporary hit points equal to the maximum roll on one of their hit dice.