Base Class: Paladin
A Paladin that takes up the Oath of Gravity follows the "Gravity" Of the universe. This "Gravity" Is a unseen force that pulls the universe to whatever lies in the far future. These Paladins take this idea and form it into their livelihood, now fighting to maintain fundamental aspects of the universe. From the calming flow of time to the ever-present pendulum of fate itself. All of these concepts are part of Gravity and thus are sacred,
Gravity Paladins may be humanoids on earth. Fascinated with the stars, taking the Oath of Gravity. Or even an alien dedicated to protecting the universe for a Extra planetary empire or to discover the machinations and wonders of their universe. Regardless of their reasoning all Oath of Gravity paladins view the universe as sacred. Ripe for freedom and wonder
Tenets of Gravity: The Paladins that uphold the Oath of Gravity follow these principles to the bitter end.
Protect the universe: Protect and defend the space you live in and all that inhabit it till your last breaths leave your lungs
Crush any threats: Slay and utterly crush anything that would threaten the cosmos
Composure in the face of danger: You must keep calm. The horrors contained within space may be truly terrifying. But you must keep calm in the face of Eldritch Terrors
Gravity Spells
At level 3 upon selecting this subclass. You gain additional Oath spells you gain at the paladin levels listed
3rd- Feather fall. Earth Tremor
5th- Hold Person. Shatter.
9th- Melfs Minute Meteors. Slow
13th- Dominate Beast. Freedom of movement
17th- Dominate person. Wall of Force.
Channel Divinity
When you take this Oath at level 3. You gain the Following two Channel Divinity options.
Impending Catastrophe: After landing a Weapon attack. You can choose to expend your Channel Divinity to call upon a meteor from above. Dragging it down from the sky. (Or an alternative large object if indoors. On your next round of combat the object crashes in a area centered on the creature hit. Forcing creatures within a 20 foot radius around the targeted creature. If they fail they will take 2d8+Your Paladin Level in force damage. If they succeed the saving throw they take half damage.
After using this. The area of impact becomes difficult terrain. Creatures within the difficult terrain take fire damage equal to your proficiency bonus. This lasts for one minute
Ergo sphere: As a bonus action. You create a well of concentrated Gravity on yourself, While Ergo sphere is active. Creatures have disadvantage on attacks made against anyone besides yourself. In addition to this. When Ergo sphere activates and as a bonus action on subsequent turns you are able to force creatures to make a strength save based on your spell DC. Or be pulled 5 feet in any direction. In addition to this you can shove them downwards. Either hostile creatures prone. Or causing them to drop any weapon they are holding. This lasts for one minute
Aura of Force
At level 7 in this subclass. You channel the power of the Cosmos in a vortex like aura around your Paladin. You gain a cosmic aura within 30 feet of yourself. With this you gain the three Following Benefits
Gravity Leap: When you jump. You are able to roll a strength (Athletics) check. You are able to add the amount rolled to your jump height, You are also able to walk on roofs as it they were normal terrain
Overwhelming Force: While a hostile creature is within your aura of Force. All movement speed the creature has is halved as a force of gravity pushes them downwards. They also suffer disadvantage on strength checks against being shoved
At 18th level the aura radius increases to 60 feet
Crushing Smite
At level 15 in this subclass. You infuse your Divine smites with Dense energy. Crushing your foes with the ruthless power of Gravity. When you expend a spell slot on a Divine Smite. Any movement speed the creature had is reduced to 0 until the end of your next turn. Additionally if you use this feature and you had advantage on the weapon attack beforehand. The smited creature can no longer use reactions for one round until the end of your next turn
Paragon Of Horizons
At level 20 in this subclass you become A Paragon of Universal power. A champion of the cosmos and a Legendary protector of space itself. Now as an Action on your turn you Unleash the power of the Galaxy. For one Minute you gain the following benefits
- You can no longer be knocked Prone or Restrained
- You gain a flying speed of 60 as you propel yourself with Gravitational force
- You can dash as a Bonus Action
- If you or an allied creature cause a creature to hit a wall or other structure. You deal extra damage equal to double your Charisma modifier
This lasts to one minute (10 rounds) Unless you are incapacitated or die. before needing a long rest
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