Sorcerer
Base Class: Sorcerer

Born amidst the most intense storms, these sorcerers are imbued with the powers of thunder and lightning. The power of the Thunderflash Mage cannot be passed down between bloodlines, although the magical power still remains. Those lucky enough to have been born under extreme conditions and be gifted with this power often find themselves drawn to adventures and excitement, rather than studying magic in seclusion.

 

Storm Affinity

At 1st level, you learn the cantrip [spel]Thunderclap[/spell] and the spell Thunderwave. At 3rd level, you learn the spell Shatter, and at 4th level, you learn the spell [Tooltip Not Found]. at 7th level, you learn storm sphere, and at 11th level, you learn chain lightning. These spells don't count against your number of sorcerer spells or cantrips known.

 

sorcerer

Level

Spell
1st Thunderclap, Thunderwave
3rd shatter
4th thunder step
7th storm sphere
11th chain lightning

 

Note: you will need to add Thunder step manually

Echoing crack

Once per turn when you cast a spell that would deal lightning or thunder damage, you may add the following effect:

The damage of the spell is increased by half of your charisma modifier, rounded up (minimum of one).

At level 14 the damage of the spells is increased by your full charisma modifier, rounded up

Crackling Aura

Starting at 6th level, you begin to surround yourself with an aura of thunder and lightning that grants you the following effects permanently:

  • your thunder and lightning spells release deafening noise. Whenever you cast a spell of 1st level or higher, you may use a bonus action to cast Thunderclap up to your proficiency bonus per long rest.
  • You have disadvantage on stealth checks.
  • You gain resistance to thunder and lightning damage.
  • you add your charisma modifier to your Initiative bonus

Thunderous Rebuke

Starting at 14th level, whenever you are hit by a melee attack or lightning or thunder spell, you may use your reaction to hit the attacker within 10ft with a burst of thunderous sound that can be heard up to 100 feet away. The attacker must make a Constitution saving throw. On a failed save, the attacker is stunned until the end of its next turn.

 

 

Stormborn

Starting at 18th level, you may forfeit your movement to cast Thundersterp at 3rd level or misty step at level 2 without spending any spell slots up to your proficiency bonus per long rest.

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