Base Class: Bard
The Bard of Deadly Selfishness is all about improving yourself, while making your surroundings unfavorable for everyone else. With your impressive performance abilities, you impress yourself with everything you do.
Center of the Universe
Gain proficiency and advantage on an ability check of your choice. This CANNOT be changed in the future, so choose wisely.
Who's The Best? You Are!
When selecting this subclass, you gain the ability to inspire yourself as a bonus action. You can consume this inspiration normally. If you are downed while still inspired, you can roll all death saving throws at advantage.
Glorious Chaos
At level 3, when an inspired ally consumes your inspiration, you may use a reaction to do ONE the following abilities:
Move around up to your movement, not provoking an opportunity attack
Heal temporary HP to twice the amount they rolled on their inspiration die
Teleport within 5 feet of the individual that used your inspiration if they are within 60 feet of you.
Inspire yourself if you are not already inspired
These abilities can only be used when your inspiration is used by someone else. Temporary HP does not stack.
Dazzling Enhancement
When you reach the 6th level, you can utilize your inspiration to manipulate your surroundings. You can only access these abilities if you are inspired by yourself. You are allowed to inspire yourself and use it in the same turn. You can consume your inspiration to do one of the following abilities:
Fast Track: As a free action, burn your inspiration to grant yourself an extra action in a turn.
Move *****: As a bonus action, burn your inspiration to force a target(within 60 feet of you) 20 feet in any direction (including up). If they succeed on a strength save against your spell casting DC, they only move 10 feet. If there is an obstacle blocking the path of the forced movement, the target takes 2d4 force damage if colliding.
"Yeah... Sorry... No": If you are concentrating on a spell, and you are forced to make a concentration check, you can burn your inspiration to automatically succeed it. This decision to use this ability must be used BEFORE you make the check.
Mark of Greed
Starting at 14th level, spend an inspiration to mark a target you can see within 30 feet from you as a bonus action. This brand grants the following: The marked enemy rolls with disadvantage against charm effects, the marked enemy cannot get 120 feet away from the brander, if the branded target is killed, their soul remains on the relative plane for one minute. Their soul is compelled to answer any question asked truthfully. If the branded target is killed, you gain an inspiration point back.
Previous Versions
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1/23/2022 10:21:44 PM
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1/23/2022 10:28:04 PM
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