Warlock
Base Class: Warlock

You have made a pact with Mother Night, also known as Selûne, Our Lady of Silver, the Moonmaiden, and even the Night White Lady, the goddess of the moon in the Faerûnian pantheon. Often seen as the mother of Lycanthropy and other shape-changers due to her sway over the moon, Mother Night is a guide and teacher to her disciples and believers. In Barovia however, harsh times have forced her to expand her teachings, instructing her students in the ways of fighting for justice within the misty realm. Mother Night is gentle at heart, but her powers can be used for great violence if her flock is threatened or endangered. In this way, she and The Watcher, a fellow god most commonly known as Helm, have much in common. In fact, there is much overlap between her followers and his. Mother Night has been known to rarely grant powers to those she deems worthy, choosing protectors and warriors of justice to carry her powers for the good of the people.

Expanded Spell List

SPELL LEVEL SPELLS

1st

Arms Of Hadar

2nd

Darkvision, Darkness, Moonbeam, Shadow Blade

3rd

Daylight, Hunger Of Hadar, Summon Shadowspawn

4th

Black Tentacles, Shadow Of Moil

Guiding Moonlight

As your patron Mother Night is a teacher and leader, she trains her followers in the art of guiding oneself and others through life and battle.

At 1st level, You have the Guidance  and Light cantrips prepared at all times, and they do not count against your number of cantrips known.

Mother's Moonglow

At 1st level, you can use your patron's ambient glow as a tool for revealing secrets before you. As an action, you can form an orb of condensed moonlight within your hand, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. Invisible creatures and objects are visible as long as they are in the moonlight. In addition, any creature attempting a stealth check while within the moonlight must do so with Disadvantage. Despite being magical, the moonlight does not spread around corners. The moonlight can be held for 1 minute, but attacking or casting a spell will drop the light. You can do this a number of times equal to your Charisma modifier + your proficiency bonus (minimum of 2) per short rest.

When holding the orb, you have Advantage on any Arcana and Investigation check made to discern or understand a creature or object within the orb's light.

At 6th level, the moonlight grows with you, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

At 10th level, the moonlight grows with you, shedding bright light in a 40-foot radius and dim light for an additional 40 feet.

At 14th level, the moonlight grows with you, shedding bright light in a 50-foot radius and dim light for an additional 50 feet. You can now summon it faster, able to form it as a bonus action.

 

Blood of the Moonmaiden

At 6th level, Mother Night grants you access to her light-laden blood, replacing yours with its radiant energy. You gain resistance to Radiant and Poison damage, and immunity to Disease.

Reflective Radiance: When you are hit by a creature within 5ft of you, you can use your reaction for your fallen blood to shed moonlight at your attacker. The light forces the creature to make a CON save against your spell save DC. On a fail, the creature will take half of the damage you took as Radiant, to a maximum of 10 + your Constitution modifier + your Warlock level.

You can do this a number of times equal to your Constitution modifier + Your proficiency bonus (minimum of 3) per short rest.

 

Sliver of Silvered Synapses

At 10th level, Mother Night allows some of her knowledge to flow through you, altering your mind and leaving traces of her celestial apprehension. Your new senses allow you to instantly recognise Lycanthropic beings and shapechangers, such as Doppelgangers and Succubi. Beings that can change their shape and form will have a faint, silver glow at their edge. No one else can see this glow unless another creature can see through your eyes. This glow will maintain in any form they take, unless you willfully ignore the glow for that individual. The glow will not be visible if the creature is invisible.

Keen Hearing and Smell. Your new senses give you Advantage on Perception checks that rely on hearing or smell, bringing you closer to the Lycanthropes that your patron is so engrossed with.

With traces of your patron's influence lingering within your mind, You may choose to boost Intelligence and Wisdom each by one, or one by two (to a maximum of 20). After glimpsing her endless knowledge, You may gain proficiency with one saving throw, one skill, one tool and learn one language fully, written and spoken fluently.

Mother of Lycanthropy

At 14th level, Mother Night allows you to alter your form, granting you powers similar to a Lycanthrope. You gain the Alter Self spell to use at will, and it does not count against your number of spells known.

You can now use your Mothers Moonglow orb to change your very being. Summoning the orb, you can absorb it into your body, shifting you to that of a more bestial form of yourself. This uses a charge of the orb. While in this heightened state, your speed increases by 10ft, and you gain resistance to bludgeoning, piercing, and slashing attacks that aren't silvered. Just touching silver in this state does not harm you, unlike a regular Lycanthrope, although being struck with it can cut through your defences easier. When you make a melee weapon attack in this state, moonlight dances along with your weapon of choice, even your fists, dealing an additional 2d8 + half your warlock level in Radiant damage. You become immune to Radiant and Necrotic damage for the duration. This effect can last up to one minute, but being Incapacitated or knocked Unconscious will return you to your previous form. This change can be seen as claws protruding from your hands, fur matching your hair colour (or skin colour in the case of creatures like Dragonborn or Bullywugs) sprouting across your body, and jagged fangs protruding from your mouth. Armour does not hinder this ability.

Once you use this feature, you can’t use it again until you finish a long rest.

In addition, your Constitution increases by 2, to a maximum of 20, and you gain proficiency in Constitution saving throws.

The Mother Of Night Image

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