Fighter
Base Class: Fighter

Revision of the Fighter Subclass: Brute from UA.

Brute Force

Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon attack that you’re proficient with and deal damage, the weapon’s damage increases by 1d4.

The dice increases to a 1d6 at 10th level, and 1d8 at 18th.

Brawny

Starting at 7th level, you gain proficiency in Athletics checks. If you are already proficient in athletics, you can double you proficiency bonus to this skill, as long as you don't recieve these bonuses from another feature.

In addition, once per turn you may reroll a damage dice from a weapon attack that you make. If you do so, you must use the new roll. You can do so a number of times equal to your proficiency bonus, and regain all uses on a short rest.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style Fighter class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Supernatural Strength

Starting at 15th level, you make Intimidation checks and Strength saving throws at advantage.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. When you score a critical hit against an enemy, you gain Hit Points equal to the Brutal Damage dice from that attack. 

 

 

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