Base Class: Druid
In the lonely, poor countrysides, survival is never a given. Peasants and villagers live in constant fear of bandits, natural disasters, and disease. But perhaps one of the worst terrors that beset a community is famine and starvations. Rich city dwellers cannot comprehend the horror of a failed harvest. Villagers in these situations, in these isolated locales, have turned to the old ways to ensure a proper harvest. From certain ceremonies druids of the Circle of Sacrifice arise. These druids perform the necessary, if grisly, rituals to ensure a bountiful harvest and the continuation of village life.
Harvest of Life
At 2 level, your connection with the life of the land and the sacrifices necessary to sustain it allows you to draw in life force of the creatures you kill. When you reduce a creature to 0 hitpoints, you gain temporary hitpoints equal to your wisdom modifier+ your druid level.
Burning Touch
Starting at 6th level, you are able to become the embodiment of the sacrificial fire. As a bonus action, you channel flaming energy through your weapon attacks. For 1 minute, when you hit a creature with an attack with a weapon, you do an extra 1d8 fire damage. You cannot do this feature again until you finish a short or long rest.
Life Force Transferance
At 10th level, you have mastered the manipulation of life force and are able to transfer it to other creatures or plants. When a creature within 30 feet of you is reduced to 0 hit points, you can use your reaction to tear the lifeforce from their body to use it on another being. The life force is equal to the amount of damage that the creature took to be reduced to 0 hit points. You can use this life force to heal a creature for the amount of damage. You can also use the life force to restore life and fertility to one 5 feet square of vegetation multiplied by the amount of hit points.
Avatar of the Harvest
At 14th level, the spirits of the harvest have chosen you to be their champion. You can expend two of your Beast Shapes to turn into a mighty being. You grow into a Large sized entity covered in flaming vines and cornstalks. Any creature within 5 feet of you must make a dexterity save (DC= Your Druid level) or take 2d10 Fire damage. Your melee weapon attacks inflict an extra 1d10 fire damage as well. You gain temporary hit points equal to you wisdom modifier multiplied by 20 (maximum of 100) and an AC bonus of +3. While in this form, you count as a Fey creature.
Nature Speech
You can speak and read Sylvan.
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