Base Class: Cleric
Many Gods and Goddesses exist within the multiverse. But some of the ones that frequently go unnoticed are those that wind the strings of fate. You however see the power of these gods in everything that happens, and as such have decided to devote yourself to the service of helping them turn the wheels of fate
Prophetic Visions
Upon completing a long rest, you can choose two skills or tools. Until you complete your next long rest, you are considered proficient in these choices
Effortless Divination
When you cast a spell from the Divination school of magic, you only need to use half of the gold required for any material components
Channel Divinity: Peek Beyond the Veil
Starting at second level, you can use your Channel Divinity to grant a creature a peek at the secrets that your god has shared with you
As an action, you can touch a willing creature (you may also use this on yourself) and grant them the following benefits for 1 minute:
- They gain Truesight out to a range of 30 feet
- They may chose to automatically succeed on any one saving throw during the minute. They may chose to use the automatic success after rolling but before the DM declares if it succeeds or not. In addition, if they would still suffer and negative effects on from the successful save, such as halved damage, they instead take no addition effects
Fates Intertwined
Starting at 6th level, you gain resistance to psychic damage. In addition, you can bind the fates of yourself and another creature
When you or another creature you can see within 60 feet of you takes damage, you can use your reaction to share the damage with them. Both you and the creature take half of the damage from the effect. You may also share the damage of an attack against you with another willing creature, in which case both of you take half of the intended damage. If the original target has a resistance to the damage of the attack, you take half of the reduced damage as well, and vice versa if you were the original target and have a damage resistance. The creature that shares the damage does not benefit from their own resistances to the damage type
You can use this ability a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses after on a long rest
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Oracle's Eye
Starting at 17th level, you can channel a piece of your deity's divinity to see beyond what mortals are normally capable of
As an action, you can grant yourself the following benefits:
- You gain Truesight out to a range of 120 feet
- You have immunity to psychic damage
- You have proficiency in all saving throws
- Any ability check you make that you add your proficiency bonus to, you can instead add twice your proficiency bonus
- Any attack roll made against you cannot benefit from advantage
This effect lasts for 1 minute or until you dismiss it as a bonus action. You can use this ability once a long rest
Previous Versions
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