Base Class: Druid
Druids of the Circle of the Sky can harness the power of storms to destroy their enemies, as was being protected from its power. They usually dwell in high places like the mountains or towers. They are also know to have a kinship with the sea so a tower or mountain next to the sea would draw Druids of the Circle of the Sky. Sailors that respect the power of the Storm and the Sea may find Druids of the Circle of the Sky are willing to assist them if their journey is respectful of nature.
The Wind's Gift
When you choose this circle at 2nd level, you learn Shocking Grasp and Ray of Frost. These cantrips doesn’t count against the number of druid cantrips you know.
Stormborn
At 2nd level, you gain the ability to channel magic around yourself. As an action, you can expend a use of your Wild Shape feature to invoke a storming energy that surrounds you, rather than transforming into a beast form, you gain 5 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
- When you cast a spell that deals cold, lightning or thunder damage, you can add your Wisdom modifier to one damage roll of that spell.
- You may use a bonus action to cast a cantrip that deals cold, lightning, or thunder damage.
- You gain resistance to Cold, Lightning and Thunder Damage.
These benefits last for 10 minutes, until you lose all temporary hit points, or until you use your Wild Shape again.
Sky Caller
Your mystical connection to the sky infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells, these spells also require no material components.
Once you gain access to a Sky Caller spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
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3rd |
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5th |
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7th |
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9th |
Windrider
Starting at 6th level while in Stormborn form you may use a bonus action to gain a flying speed equal to your movement speed as long as you are in the form.
Wrath of the Storm
When you reach 10th level, and while in Stormborn form, when you take damage and the attacker is within 5ft plus 5ft per point of Wisdom Modifier of you, you may use your reaction to make a ranged spell attack against the attacker dealing 2d8 + your Wisdom modifier cold, lightning, or thunder damage(your choice) on a hit. This damage increases by 1d8 when you reach 12th level (3d8), 15th level (4d8), and 18th level (5d8). When you deal damage to a target that is up to 10ft of you may make the target make a STR saving throw equal to 8 + your Spellcasting ability modifier + your Proficiency Bonus, on a fail save the target is push 10ft away from you.
Passively you gain the ability to subtly control the weather around you, if it is raining, you can use an action to cause the rain to stop falling in a 20‐foot radius centered on you. You can end this effect as a bonus action.If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100‐foot radius around you. The wind blows in that direction until the end of your next turn, also you can change the strength of the wind by one step. And you no longer need to make saves against wind.
Harbinger of Storms
When you reach 14th level while in Stormborn form you gain immunity to Cold, Lightning, and Thunder damage, you may use Misty step as a cantrip, and you gain advantage on spell attacks that deal Cold, Lightning, and Thunder damage.
Previous Versions
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1/27/2022 5:15:07 AM
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