Rogues who learn this disipline learn that there are better ways to go about collecting both money and information than trudging through meatspace. The classic image of a hacker is a stranger in a dark room with a hoodie on, tapping on a keyboard faster than you could imagine, with green text flowing across their screen as they mutter to themselves about being in, but in reality there are many ways to hack, be it the guy in the van, or the swuave person in a suit who has downloaded a new identity from the dark web, and already knows everyone in the building they stroll into, as well as all their secrets.
Bonus Proficiencies
At 3rd level, you gain proficiency in Hackers tools, as well as knowning the Wyrm coding language, as well as 2 of the following languages: Drake, Wyvern, Kirin, Serpent.
Fast Hack
At 3rd level, you have gotten skilled enough at hacking that if you properly focus in, you can move just one step ahead of their daemons. When you make a sucessful Hack action, you may spend one of your Sneak Attack dice to block any admins on the network you've hacked into from booting you from the network for 1 turn. However, other effects, such as counter-hacks and other programs can still be deployed. You regain your sneak attack dice on a short or long rest.
Guy in the Van
At 9th level, you've developed an instinctual ease with hacking that you can use it to help your fleshspace friends. If you've already succesfully hacked into a network, as a bonus action you can make a Hack check, and on a success you give an ally you can see the Help action, as long as they have a piece of tech near them that would justify the Help action. This can be done in person or over any other visual medium, such as a camera. Also, hacking into cameras on a network is considered a trivial matter, and doesn't warrent a skill check.
Everything You Do, I Do Better
At 13th level, you've learned to hack the very defences that a system sends to deal with you. If you've been targetted by a Daemon this turn, and you pass the save by 5 or more, you then add this Daemon to your stock that can then be used at some other point. If your stock is already full, you can instantly deploy the Daemon to the currnet network, or some target on it.
Hack the Planet
When you reach 17th level, you have become a true master of code, able to walk through the world seeing the ones and zeros that construct reality. You are considered to have Mastery with Hacking tools and any and all coding languages that you know. Also, if you spend a Sneak Attack dice with Fast hack, you are completly impervious during that turn, cannot be targetted by Daemons or anything.
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