Druid
Base Class: Druid

The Dragon Guard is a secret order of druids who followed the ways of the metallic dragons. By studying them and forming bonds with more friendly dragons, they learned how to manifest some of their power. These druids see dragons as a natural part of the world that keeps the balance of evil and good. Druids of this circle will end up adopting the virtues of the dragons they once learned from, and will enforce and embody them as time goes on. They see are hard to come by as the dragons share their teachings only to those deemed worthy to the few who come by, and as the dragon guards built their secret society, they were even harder to find. Those who follow the this path vow to justice, and will stand up to any evil, as the order says: "The Dragon aids the worthy. To the weary, it gives vigor. To the sick, comfort. To the lost, light. To the shaken, balance. But for the tyrant, the Dragon breathes FIRE."

Dragon Resilience

At 2nd level, you gain the ability to channel magic into your body, manifesting the might of the dragons. As an action, you can expend a use of your Wild Shape feature to awaken those powers, rather than transforming into a beast form, you gain 2 temporary hit points for each level you have in this class and you get a bonus to your AC equal to your proficiency bonus. While this feature is active, you gain the following benefits:

Choose a dragon type from the list use the matching damage type

  • You can use your action to use a breath weapon, requiring a saving throw according to the chart bellow. A creature takes 2d4 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d4 at 6th level, 4d4 at 10th level, and 5d4 at 14th level. 
  • Your melee weapon attacks deal an extra 1d6 of the damage type to any target they hit.
  • You gain resistance to the damage type.
  • on 6th level you can make a melee attack as a bonus action

These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.

Draconic Types
Dragon Damage Type Breath Weapon
Gold Fire 15 ft. cone (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Silver Cold 15 ft. cone (Con. save)

 

Dragon's Soul

When you choose this circle at 2nd level, You've learned to invoke your soul via draconic magic to protect your allies. As an action you can make a creature you can see within 30 feet of you make a Wisdom saving throw against your spell save DC. on a fail it takes 1d4 damage according to the last time using Dragon's Resilience as a spectral dragon of a matching colour to the damage type surges from your body and hits the enemy, Exploding in type of damage it makes. You can also use this as a reaction when seeing a creature within the same range attacking an ally The damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.

Additionally when using wild shape to either transform into an animal, or Summon a familiar with Wild Companion, you can choose a  Pseudodragon as one of the options.

Circle Spells

Your draconic magic and teachings infuse you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to these circle spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

nathair's mischief, rime's binding ice

5th

ashardalon's stride, call lightning

7th

Elemental Bane, Fire Shield

9th

Holy Weapon, Summon Draconic Spirit 

 

Dragon's Presence

Starting at 6th level, some of the dragon's personality traits have stuck with you. You sound more intimidating and fierce when angry, more commanding when speaking and your presence sparks a flame in the hearts of those by your side.

For any Charisma (intimidation) and Charisma (persuasion) check you make, you can add your wisdom modifier to the result.

Partial Draconic Transformation

When you reach 10th level, you can use your wild shape to manifest a partial transformation to a dragon as an action. Choose one of the following traits:

  • Wings: You gain a flying speed of 50 feet as wings sprout from your back. 
  • Eyes: You gain a blindsight of 30 feet as your eyes change shape and colour.
  • Maw: Your mouth grows and becomes scaly as sharp teeth emerge. You gain a bite attack, using Wisdom for the attack roll, dealing 1d10 + your wisdom modifier piercing damage and healing you for the damage dealt.
  • Tail: You grow a long scaly tail. You get a bonus of +5 to your AC, and you can make a tail attack that has a reach of 10 feet, using Wisdom for the attack roll, dealing 1d10 + your wisdom modifier bludgeoning damage.
  • Claws: Your hands thicken. developing scales and your nails are replaced with sharp claws. You gain a claw attack, using Wisdom for the attack roll, dealing 1d6 + your wisdom modifier piercing damage. You can attack with the other claw as part of the same attack for a total of 2d6 per double swipe.

This benefit lasts for one minute and you can benefit from this feature only when in your base form.

This feature is useable while Dragon Resilience is active.

Full Draconic Transformation

When you reach 14th level, You have reached to a breakthrough of your draconic teachings. You can fully transform into a dragon.

You can use your wild shape to transform to any young metallic dragon. this lasts for 1 minute.

In 20th level you can transform into an adult dragon instead

This does not stack with other wild shape based abilities.

Once you Use this Feature You can't use it again until you complete a long rest

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