Base Class: Warlock
What happens when two light deities co-sponsor a vampire of the light? Exactly?
**For use in Descent into Bullshit!**
Wracked with Divinity
Starting at 1st level, your patron can channel chaotic divine energy through your body. As a bonus action, you can touch a weapon to turn it into a magic weapon that deals an additional 1d10 radiant damage on its next hit. This effect ends after 1d4 rounds; once you use this feature, you can't use it again until you finish a short or long rest. In addition, you gain proficiency with Religion. If you are already proficient in religion, your proficiency bonus for it is doubled.
Until The End
Starting at 6th level, whenever you cast spiritual weapon, spirit guardians, guardian of faith, or planar binding, its duration is doubled. You can expend a spell slot as an action to heal an ally you can see within 60 feet for 4d6 hit points; once you use this feature, you can't use it again until you finish a long rest.
Sunlight Protection
Starting at 10th level, you learn to better channel your patron's divine nature. You gain resistance to radiant damage. In addition, whenever you take radiant damage, the amount of damage you do not take due to this resistance becomes temporary hit points (after damage is taken.) For example, if an attack targeting you would deal 12 radiant damage, you take 6 due to your resistance, and after this damage is taken, you gain 6 temporary hit points.
Additionally, if you are a vampire, your sunlight weakness is turned into an affinity, granting you advantage in scenarios in which you are in sunlight or radiant light.
I'm Sorry, How Many Wings?
At 14th level, four wings sprout from your back as you reach the pinnacle of your divine power. You have a permanent flying speed of 100 feet per round.